build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
+75
View File
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/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "renderjobtracker.h"
namespace olive
{
void RenderJobTracker::insert(const TimeRange &range, JobTime job_time)
{
// First remove any ranges that overlap this one (code copied from TimeRangeList::remove)
TimeRangeList::util_remove(&jobs_, range);
// Now append the job
TimeRangeWithJob job(range, job_time);
jobs_.push_back(job);
}
void RenderJobTracker::insert(const TimeRangeList &ranges, JobTime job_time)
{
foreach (const TimeRange &r, ranges) {
insert(r, job_time);
}
}
void RenderJobTracker::clear()
{
jobs_.clear();
}
bool RenderJobTracker::isCurrent(const Rational &time, JobTime job_time) const
{
for (auto it = jobs_.crbegin(); it != jobs_.crend(); it++) {
if (it->contains(time)) {
return job_time >= it->get_job_time();
}
}
return false;
}
TimeRangeList
RenderJobTracker::getCurrentSubRanges(const TimeRange &range,
const JobTime &job_time) const
{
TimeRangeList current_ranges;
for (auto it = jobs_.crbegin(); it != jobs_.crend(); it++) {
if (job_time >= it->get_job_time() && it->overlaps_with(range)) {
current_ranges.insert(it->intersected(range));
}
}
return current_ranges;
}
}