build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,75 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "renderjobtracker.h"
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namespace olive
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{
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void RenderJobTracker::insert(const TimeRange &range, JobTime job_time)
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{
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// First remove any ranges that overlap this one (code copied from TimeRangeList::remove)
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TimeRangeList::util_remove(&jobs_, range);
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// Now append the job
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TimeRangeWithJob job(range, job_time);
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jobs_.push_back(job);
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}
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void RenderJobTracker::insert(const TimeRangeList &ranges, JobTime job_time)
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{
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foreach (const TimeRange &r, ranges) {
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insert(r, job_time);
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}
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}
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void RenderJobTracker::clear()
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{
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jobs_.clear();
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}
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bool RenderJobTracker::isCurrent(const Rational &time, JobTime job_time) const
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{
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for (auto it = jobs_.crbegin(); it != jobs_.crend(); it++) {
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if (it->contains(time)) {
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return job_time >= it->get_job_time();
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}
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}
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return false;
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}
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TimeRangeList
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RenderJobTracker::getCurrentSubRanges(const TimeRange &range,
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const JobTime &job_time) const
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{
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TimeRangeList current_ranges;
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for (auto it = jobs_.crbegin(); it != jobs_.crend(); it++) {
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if (job_time >= it->get_job_time() && it->overlaps_with(range)) {
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current_ranges.insert(it->intersected(range));
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}
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}
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return current_ranges;
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}
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}
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