build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
+179
View File
@@ -0,0 +1,179 @@
/***
Oak - Non-Linear Video Editor
Copyright (C) 2026 Oak Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "frameslotpool.h"
#include <cstring>
namespace olive
{
namespace ipc
{
namespace
{
// Round `value` up to the next multiple of `align` (align must be a power of two).
size_t align_up(size_t value, size_t align)
{
return (value + (align - 1)) & ~(align - 1);
}
constexpr size_t k_align = 64; // Cache-line alignment for each sub-region.
} // namespace
size_t FrameSlotPool::bytes_needed(uint32_t slot_count, size_t slot_data_bytes)
{
const uint32_t ring_cap = ring_capacity(slot_count);
size_t total = align_up(sizeof(Header), k_align);
total +=
align_up(SpscRingBuffer::bytes_needed(ring_cap), k_align); // free ring
total +=
align_up(SpscRingBuffer::bytes_needed(ring_cap), k_align); // ready ring
total +=
align_up(sizeof(FrameSlotMeta) * slot_count, k_align); // metadata array
total += align_up(slot_data_bytes, k_align) * slot_count; // pixel data blocks
return total;
}
FrameSlotPool FrameSlotPool::create(void *mem, uint32_t slot_count,
size_t slot_data_bytes)
{
FrameSlotPool pool;
pool.base_ = reinterpret_cast<uint8_t *>(mem);
const uint32_t ring_cap = ring_capacity(slot_count);
size_t offset = 0;
const size_t header_off = offset;
offset += align_up(sizeof(Header), k_align);
const size_t free_off = offset;
offset += align_up(SpscRingBuffer::bytes_needed(ring_cap), k_align);
const size_t ready_off = offset;
offset += align_up(SpscRingBuffer::bytes_needed(ring_cap), k_align);
const size_t meta_off = offset;
offset += align_up(sizeof(FrameSlotMeta) * slot_count, k_align);
const size_t data_off = offset;
pool.header_ = reinterpret_cast<Header *>(pool.base_ + header_off);
pool.header_->magic = k_magic;
pool.header_->slot_count = slot_count;
pool.header_->slot_data_bytes = slot_data_bytes;
pool.header_->free_ring_offset = free_off;
pool.header_->ready_ring_offset = ready_off;
pool.header_->meta_offset = meta_off;
pool.header_->data_offset = data_off;
pool.free_ring_ = SpscRingBuffer::create(pool.base_ + free_off, ring_cap);
pool.ready_ring_ = SpscRingBuffer::create(pool.base_ + ready_off, ring_cap);
pool.meta_ = reinterpret_cast<FrameSlotMeta *>(pool.base_ + meta_off);
pool.data_ = pool.base_ + data_off;
memset(pool.meta_, 0, sizeof(FrameSlotMeta) * slot_count);
// Seed the free ring with every slot index so the filler can Acquire() immediately.
for (uint32_t i = 0; i < slot_count; i++) {
pool.free_ring_->push(i);
}
return pool;
}
FrameSlotPool FrameSlotPool::attach(void *mem)
{
FrameSlotPool pool;
pool.base_ = reinterpret_cast<uint8_t *>(mem);
pool.header_ = reinterpret_cast<Header *>(pool.base_);
if (pool.header_->magic != k_magic) {
// Caller will see IsValid() == false via a null header reset.
pool.header_ = nullptr;
pool.base_ = nullptr;
return pool;
}
pool.free_ring_ =
SpscRingBuffer::attach(pool.base_ + pool.header_->free_ring_offset);
pool.ready_ring_ =
SpscRingBuffer::attach(pool.base_ + pool.header_->ready_ring_offset);
pool.meta_ = reinterpret_cast<FrameSlotMeta *>(pool.base_ +
pool.header_->meta_offset);
pool.data_ = pool.base_ + pool.header_->data_offset;
return pool;
}
uint32_t FrameSlotPool::slot_count() const
{
return header_ ? header_->slot_count : 0;
}
size_t FrameSlotPool::slot_data_bytes() const
{
return header_ ? size_t(header_->slot_data_bytes) : 0;
}
bool FrameSlotPool::acquire(uint32_t *index)
{
return free_ring_->pop(index);
}
void *FrameSlotPool::slot_data(uint32_t index)
{
return data_ + size_t(index) * align_up(slot_data_bytes(), k_align);
}
const void *FrameSlotPool::slot_data(uint32_t index) const
{
return data_ + size_t(index) * align_up(slot_data_bytes(), k_align);
}
FrameSlotMeta *FrameSlotPool::meta(uint32_t index)
{
return &meta_[index];
}
const FrameSlotMeta *FrameSlotPool::meta(uint32_t index) const
{
return &meta_[index];
}
bool FrameSlotPool::publish(uint32_t index)
{
return ready_ring_->push(index);
}
bool FrameSlotPool::consume(uint32_t *index)
{
return ready_ring_->pop(index);
}
bool FrameSlotPool::release(uint32_t index)
{
return free_ring_->push(index);
}
} // namespace ipc
} // namespace olive