build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
+132
View File
@@ -0,0 +1,132 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "framemanager.h"
#include <QDateTime>
#include <QDebug>
namespace olive
{
FrameManager *FrameManager::instance_ = nullptr;
const int FrameManager::k_frame_lifetime = 5000;
void FrameManager::create_instance()
{
instance_ = new FrameManager();
}
void FrameManager::destroy_instance()
{
delete instance_;
instance_ = nullptr;
}
FrameManager *FrameManager::instance()
{
return instance_;
}
char *FrameManager::allocate(int size)
{
if (instance()) {
return instance()->allocate_from_pool(size);
} else {
return new char[size];
}
}
void FrameManager::deallocate(int size, char *buffer)
{
if (instance()) {
instance()->deallocate_to_pool(size, buffer);
} else {
delete[] buffer;
}
}
FrameManager::FrameManager()
{
clear_timer_.setInterval(k_frame_lifetime);
connect(&clear_timer_, &QTimer::timeout, this,
&FrameManager::garbage_collection);
clear_timer_.start();
}
char *FrameManager::allocate_from_pool(int size)
{
QMutexLocker locker(&mutex_);
std::list<Buffer> &buffer_list = pool_[size];
char *buf = nullptr;
if (buffer_list.empty()) {
buf = new char[size];
} else {
// Take this buffer from the list
buf = buffer_list.front().data;
buffer_list.pop_front();
}
return buf;
}
void FrameManager::deallocate_to_pool(int size, char *buffer)
{
QMutexLocker locker(&mutex_);
std::list<Buffer> &buffer_list = pool_[size];
buffer_list.push_back({ QDateTime::currentMSecsSinceEpoch(), buffer });
}
void FrameManager::garbage_collection()
{
QMutexLocker locker(&mutex_);
qint64 min_life = QDateTime::currentMSecsSinceEpoch() - k_frame_lifetime;
for (auto it = pool_.begin(); it != pool_.end(); it++) {
std::list<Buffer> &list = it->second;
while (list.size() > 0 && list.front().time < min_life) {
delete[] list.front().data;
list.pop_front();
}
}
}
FrameManager::~FrameManager()
{
QMutexLocker locker(&mutex_);
for (auto it = pool_.begin(); it != pool_.end(); it++) {
std::list<Buffer> &list = it->second;
for (auto jt = list.begin(); jt != list.end(); jt++) {
delete[] (*jt).data;
}
}
pool_.clear();
}
}