build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,96 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "timeoffsetnode.h"
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#include "node/sliderdisplaytype.h"
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namespace olive
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{
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const QString TimeOffsetNode::k_time_input = QStringLiteral("time_in");
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const QString TimeOffsetNode::k_input_input = QStringLiteral("input_in");
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#define super Node
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TimeOffsetNode::TimeOffsetNode()
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{
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add_input(k_time_input, NodeValue::k_rational, QVariant::fromValue(Rational(0)),
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InputFlags(k_input_flag_not_connectable));
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set_input_property(k_time_input, QStringLiteral("view"), slider::k_time);
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set_input_property(k_time_input, QStringLiteral("viewlock"), true);
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add_input(k_input_input, NodeValue::k_none,
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InputFlags(k_input_flag_not_keyframable));
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}
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void TimeOffsetNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_time_input, QStringLiteral("Time"));
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set_input_name(k_input_input, QStringLiteral("Input"));
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}
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TimeRange TimeOffsetNode::input_time_adjustment(const QString &input, int element,
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const TimeRange &input_time,
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bool clamp) const
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{
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if (input == k_input_input) {
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return TimeRange(get_remapped_time(input_time.in()),
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get_remapped_time(input_time.out()));
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} else {
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return super::input_time_adjustment(input, element, input_time, clamp);
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}
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}
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TimeRange
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TimeOffsetNode::output_time_adjustment(const QString &input, int element,
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const TimeRange &input_time) const
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{
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if (input == k_input_input) {
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// The inverse of InputTimeAdjustment(): times at the input are mapped
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// back to the output by subtracting the offset again
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return TimeRange(get_remapped_output_time(input_time.in()),
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get_remapped_output_time(input_time.out()));
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} else {
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return super::output_time_adjustment(input, element, input_time);
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}
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}
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void TimeOffsetNode::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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table->push(value[k_input_input]);
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}
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Rational TimeOffsetNode::get_remapped_time(const Rational &input) const
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{
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return input + get_value_at_time(k_time_input, input).value<Rational>();
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}
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Rational TimeOffsetNode::get_remapped_output_time(const Rational &input) const
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{
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return input - get_value_at_time(k_time_input, input).value<Rational>();
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}
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}
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