build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,269 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_PROJECT_H
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#define OAK_PROJECT_H
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#include <memory>
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#include <QObject>
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#include <QUuid>
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#include "node/output/viewer/viewer.h"
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#include "node/project/folder/folder.h"
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#include "node/project/footage/footage.h"
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#include "node/project/sequence/sequence.h"
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#include "node/color/colormanager/colormanager.h"
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namespace olive
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{
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/**
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* @brief A project instance containing all the data pertaining to the user's project
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*
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* A project instance uses a parent-child hierarchy of Item objects. Projects will usually contain the following:
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*
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* * Footage
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* * Sequences
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* * Folders
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* * Project Settings
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* * Window Layout
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*/
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class Project : public QObject {
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Q_OBJECT
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public:
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enum CacheSetting {
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k_cache_use_default_location,
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k_cache_store_alongside_project,
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k_cache_custom_path
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};
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Project();
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virtual ~Project() override;
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/**
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* @brief Destructively destroys all nodes in the graph
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*/
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void clear();
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/**
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* @brief Retrieve a complete list of the nodes belonging to this graph
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*/
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const QVector<Node *> &nodes() const
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{
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return node_children_;
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}
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void initialize();
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SerializedData load(QXmlStreamReader *reader);
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void save(QXmlStreamWriter *writer) const;
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int get_number_of_contexts_node_is_in(Node *node,
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bool except_itself = false) const;
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QString name() const;
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const QString &filename() const;
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QString pretty_filename() const;
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void set_filename(const QString &s);
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Folder *root() const
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{
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return root_;
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}
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ColorManager *color_manager() const
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{
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return color_manager_;
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}
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bool is_modified() const
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{
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return is_modified_;
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}
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void set_modified(bool e);
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bool has_autorecovery_been_saved() const;
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void set_autorecovery_saved(bool e);
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bool is_new() const;
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QString get_cache_alongside_project_path() const;
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QString cache_path() const;
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const QUuid &get_uuid() const
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{
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return uuid_;
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}
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void set_uuid(const QUuid &uuid)
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{
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uuid_ = uuid;
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}
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void regenerate_uuid();
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/**
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* @brief Returns the filename the project was saved as, but not necessarily where it is now
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*
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* May help for resolving relative paths.
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*/
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const QString &get_saved_url() const
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{
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return saved_url_;
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}
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void set_saved_url(const QString &url)
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{
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saved_url_ = url;
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}
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/**
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* @brief Find project parent from object
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*
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* If an object is expected to be a child of a project, this function will traverse its parent
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* tree until it finds it.
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*/
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static Project *get_project_from_object(const QObject *o);
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static void copy_settings(Project *from, Project *to)
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{
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to->settings_ = from->settings_;
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}
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static const QString k_item_mime_type;
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static const QString k_cache_location_setting_key;
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static const QString k_cache_path_key;
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static const QString k_color_config_filename;
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static const QString k_color_reference_space;
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static const QString k_default_input_color_space_key;
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static const QString k_root_key;
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QString get_setting(const QString &key) const
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{
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return settings_.value(key);
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}
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void set_setting(const QString &key, const QString &value);
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CacheSetting get_cache_location_setting() const
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{
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return static_cast<CacheSetting>(
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get_setting(k_cache_location_setting_key).toInt());
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}
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void set_cache_location_setting(CacheSetting s)
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{
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set_setting(k_cache_location_setting_key, QString::number(s));
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}
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QString get_custom_cache_path() const
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{
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return get_setting(k_cache_path_key);
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}
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void set_custom_cache_path(const QString &path)
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{
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set_setting(k_cache_path_key, path);
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}
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QString get_color_config_filename() const
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{
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return get_setting(k_color_config_filename);
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}
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void set_color_config_filename(const QString &s)
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{
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set_setting(k_color_config_filename, s);
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}
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QString get_default_input_color_space() const
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{
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return get_setting(k_default_input_color_space_key);
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}
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void set_default_input_color_space(const QString &s)
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{
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set_setting(k_default_input_color_space_key, s);
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}
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QString get_color_reference_space() const
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{
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return get_setting(k_color_reference_space);
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}
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void set_color_reference_space(const QString &s)
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{
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set_setting(k_color_reference_space, s);
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}
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signals:
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void name_changed();
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void modified_changed(bool e);
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/**
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* @brief Signal emitted when a Node is added to the graph
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*/
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void node_added(Node *node);
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/**
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* @brief Signal emitted when a Node is removed from the graph
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*/
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void node_removed(Node *node);
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void input_connected(Node *output, const NodeInput &input);
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void input_disconnected(Node *output, const NodeInput &input);
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void value_changed(const NodeInput &input);
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void input_value_hint_changed(const NodeInput &input);
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void group_added_input_passthrough(NodeGroup *group, const NodeInput &input);
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void group_removed_input_passthrough(NodeGroup *group, const NodeInput &input);
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void group_changed_output_passthrough(NodeGroup *group, Node *output);
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void setting_changed(const QString &key, const QString &value);
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protected:
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virtual void childEvent(QChildEvent *event) override;
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private:
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QUuid uuid_;
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Folder *root_;
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QString filename_;
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QString saved_url_;
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bool is_modified_;
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bool autorecovery_saved_;
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ColorManager *color_manager_;
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QVector<Node *> node_children_;
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QMap<QString, QString> settings_;
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};
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}
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#endif // OAK_PROJECT_H
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