build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_NODEINPUTIMMEDIATE_H
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#define OAK_NODEINPUTIMMEDIATE_H
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#include "common/xmlutils.h"
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#include "node/keyframe.h"
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#include "node/value.h"
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#include "splitvalue.h"
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namespace olive
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{
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class NodeInput;
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class NodeInputImmediate {
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public:
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NodeInputImmediate(NodeValue::Type type, const SplitValue &default_val);
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/**
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* @brief Internal insert function, automatically does an insertion sort based on the keyframe's time
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*/
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void insert_keyframe(NodeKeyframe *key);
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void remove_keyframe(NodeKeyframe *key);
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void delete_all_keyframes(QObject *parent = nullptr);
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/**
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* @brief Get non-keyframed value split into components (the way it's stored)
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*/
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const SplitValue &get_split_standard_value() const
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{
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return standard_value_;
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}
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const QVariant &get_split_standard_value_on_track(int track) const
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{
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return standard_value_.at(track);
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}
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void set_standard_value_on_track(const QVariant &value, int track);
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void set_split_standard_value(const SplitValue &value);
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/**
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* @brief Retrieve a list of keyframe objects for all tracks at a given time
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*
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* List may be empty if this input is not keyframing or has no keyframes at this time.
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*/
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QVector<NodeKeyframe *> get_keyframe_at_time(const Rational &time) const;
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/**
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* @brief Retrieve the keyframe object at a given time for a given track
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*
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* @return
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*
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* The keyframe object at this time or nullptr if there isn't one or if is_keyframing() is false.
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*/
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NodeKeyframe *get_keyframe_at_time_on_track(const Rational &time,
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int track) const;
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/**
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* @brief Gets the closest keyframe to a time
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*
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* If is_keyframing() is false or keyframes_ is empty, this will return nullptr.
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*/
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NodeKeyframe *get_closest_keyframe_to_time_on_track(const Rational &time,
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int track) const;
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/**
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* @brief Get closest keyframe that's before the time on any track
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*
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* If no keyframe is before this time, returns nullptr.
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*/
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NodeKeyframe *get_closest_keyframe_before_time(const Rational &time) const;
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/**
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* @brief Get closest keyframe that's before the time on any track
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*
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* If no keyframe is before this time, returns nullptr.
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*/
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NodeKeyframe *get_closest_keyframe_after_time(const Rational &time) const;
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/**
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* @brief A heuristic to determine what type a keyframe should be if it's inserted at a certain time (between keyframes)
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*/
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NodeKeyframe::Type get_best_keyframe_type_for_time(const Rational &time,
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int track) const;
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/**
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* @brief Return list of keyframes in this parameter
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*/
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const QVector<NodeKeyframeTrack> &keyframe_tracks() const
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{
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return keyframe_tracks_;
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}
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/**
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* @brief Return whether keyframing is enabled on this input or not
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*/
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bool is_keyframing() const
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{
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return keyframing_;
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}
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/**
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* @brief Set whether keyframing is enabled on this input or not
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*/
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void set_is_keyframing(bool k)
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{
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keyframing_ = k;
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}
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/**
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* @brief Gets the earliest keyframe on any track
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*/
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NodeKeyframe *get_earliest_keyframe() const;
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/**
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* @brief Gets the latest keyframe on any track
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*/
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NodeKeyframe *get_latest_keyframe() const;
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/**
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* @brief Return whether a keyframe exists at this time
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*
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* If is_keyframing() is false, this will always return false. This checks all tracks and will return true if *any*
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* track has a keyframe.
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*/
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bool has_keyframe_at_time(const Rational &time) const;
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bool is_using_standard_value(int track) const
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{
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return (!is_keyframing() || keyframe_tracks_.at(track).isEmpty());
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}
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void set_data_type(NodeValue::Type type);
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private:
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/**
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* @brief Non-keyframed value
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*/
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SplitValue standard_value_;
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/**
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* @brief Default value
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*/
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SplitValue default_value_;
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/**
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* @brief Internal keyframe array
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*
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* If keyframing is enabled, this data is used instead of standard_value.
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*/
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QVector<NodeKeyframeTrack> keyframe_tracks_;
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/**
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* @brief Internal keyframing enabled setting
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*/
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bool keyframing_;
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};
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}
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#endif // OAK_NODEINPUTIMMEDIATE_H
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