build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,161 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "inputdragger.h"
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#include "node.h"
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#include "nodeundo.h"
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namespace olive
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{
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int NodeInputDragger::input_being_dragged = 0;
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NodeInputDragger::NodeInputDragger()
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{
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}
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bool NodeInputDragger::is_started() const
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{
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return input_.is_valid();
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}
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void NodeInputDragger::start(const NodeKeyframeTrackReference &input,
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const Rational &time,
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bool create_key_on_all_tracks)
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{
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Q_ASSERT(!is_started());
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// Set up new drag
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input_ = input;
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time_ = time;
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Node *node = input_.input().node();
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// Cache current value
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start_value_ = node->get_split_value_at_time_on_track(input_, time);
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end_value_ = start_value_;
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// Determine whether we are creating a keyframe or not
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if (input_.input().is_keyframing()) {
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dragging_key_ = node->get_keyframe_at_time_on_track(input_, time);
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if (!dragging_key_) {
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dragging_key_ = new NodeKeyframe(
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time, start_value_,
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node->get_best_keyframe_type_for_time_on_track(input_, time),
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input_.track(), input_.input().element(),
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input_.input().input(), node);
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created_keys_.append(dragging_key_);
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if (create_key_on_all_tracks) {
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int nb_tracks = NodeValue::get_number_of_keyframe_tracks(
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input.input().node()->get_input_data_type(
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input.input().input()));
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for (int i = 0; i < nb_tracks; i++) {
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if (i != input.track()) {
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NodeKeyframeTrackReference this_ref(input.input(), i);
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created_keys_.append(new NodeKeyframe(
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time,
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node->get_split_value_at_time_on_track(this_ref, time),
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node->get_best_keyframe_type_for_time_on_track(this_ref,
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time),
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i, input.input().element(), input.input().input(),
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node));
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}
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}
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}
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}
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}
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input_being_dragged++;
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}
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void NodeInputDragger::drag(QVariant value)
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{
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Q_ASSERT(is_started());
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Node *node = input_.input().node();
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const QString &input = input_.input().input();
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if (node->has_input_property(input, QStringLiteral("min"))) {
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// Assumes the value is a double of some kind
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double min =
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node->get_input_property(input, QStringLiteral("min")).toDouble();
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double v = value.toDouble();
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if (v < min) {
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value = min;
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}
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}
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if (node->has_input_property(input, QStringLiteral("max"))) {
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double max =
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node->get_input_property(input, QStringLiteral("max")).toDouble();
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double v = value.toDouble();
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if (v > max) {
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value = max;
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}
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}
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end_value_ = value;
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//input_->blockSignals(true);
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if (input_.input().is_keyframing()) {
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dragging_key_->set_value(value);
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} else {
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node->set_split_standard_value_on_track(input_, value);
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}
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//input_->blockSignals(false);
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}
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void NodeInputDragger::end(MultiUndoCommand *command)
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{
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if (!is_started()) {
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return;
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}
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input_being_dragged--;
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if (input_.input().node()->is_input_keyframing(input_.input())) {
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for (int i = 0; i < created_keys_.size(); i++) {
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// We created a keyframe in this process
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command->add_child(new NodeParamInsertKeyframeCommand(
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input_.input().node(), created_keys_.at(i)));
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}
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// We just set a keyframe's value
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// We do this even when inserting a keyframe because we don't actually perform an insert in this undo command
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// so this will ensure the ValueChanged() signal is sent correctly
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command->add_child(new NodeParamSetKeyframeValueCommand(
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dragging_key_, end_value_, start_value_));
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} else {
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// We just set the standard value
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command->add_child(new NodeParamSetStandardValueCommand(
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input_, end_value_, start_value_));
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}
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input_.reset();
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created_keys_.clear();
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}
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}
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