build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
@@ -0,0 +1,22 @@
# Olive - Non-Linear Video Editor
# Copyright (C) 2022 Olive Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
set(OLIVE_SOURCES
${OLIVE_SOURCES}
node/generator/solid/solid.h
node/generator/solid/solid.cpp
PARENT_SCOPE
)
+80
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@@ -0,0 +1,80 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "solid.h"
namespace olive
{
const QString SolidGenerator::k_color_input = QStringLiteral("color_in");
#define super Node
SolidGenerator::SolidGenerator()
{
// Default to a color that isn't black
add_input(k_color_input, NodeValue::k_color,
QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
}
QString SolidGenerator::name() const
{
return tr("Solid");
}
QString SolidGenerator::id() const
{
return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
}
QVector<Node::CategoryID> SolidGenerator::category() const
{
return { k_category_generator };
}
QString SolidGenerator::description() const
{
return tr("Generate a solid color.");
}
void SolidGenerator::retranslate()
{
super::retranslate();
set_input_name(k_color_input, tr("Color"));
}
void SolidGenerator::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
table->push(NodeValue::k_texture,
Texture::job(globals.vparams(), ShaderJob(value)), this);
}
ShaderCode SolidGenerator::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/solid.frag"));
}
}
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@@ -0,0 +1,54 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_SOLIDGENERATOR_H
#define OAK_SOLIDGENERATOR_H
#include "node/node.h"
namespace olive
{
class SolidGenerator : public Node {
Q_OBJECT
public:
SolidGenerator();
NODE_DEFAULT_FUNCTIONS(SolidGenerator)
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void retranslate() override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
get_shader_code(const ShaderRequest &request) const override;
static const QString k_color_input;
};
}
#endif // OAK_SOLIDGENERATOR_H