build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,22 @@
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# Olive - Non-Linear Video Editor
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# Copyright (C) 2022 Olive Team
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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set(OLIVE_SOURCES
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${OLIVE_SOURCES}
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node/generator/solid/solid.h
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node/generator/solid/solid.cpp
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PARENT_SCOPE
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)
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@@ -0,0 +1,80 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "solid.h"
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namespace olive
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{
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const QString SolidGenerator::k_color_input = QStringLiteral("color_in");
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#define super Node
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SolidGenerator::SolidGenerator()
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{
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// Default to a color that isn't black
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add_input(k_color_input, NodeValue::k_color,
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QVariant::fromValue(Color(1.0f, 0.0f, 0.0f, 1.0f)));
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}
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QString SolidGenerator::name() const
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{
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return tr("Solid");
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}
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QString SolidGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.solidgenerator");
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}
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QVector<Node::CategoryID> SolidGenerator::category() const
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{
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return { k_category_generator };
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}
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QString SolidGenerator::description() const
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{
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return tr("Generate a solid color.");
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}
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void SolidGenerator::retranslate()
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{
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super::retranslate();
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set_input_name(k_color_input, tr("Color"));
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}
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void SolidGenerator::value(const NodeValueRow &value,
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const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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table->push(NodeValue::k_texture,
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Texture::job(globals.vparams(), ShaderJob(value)), this);
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}
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ShaderCode SolidGenerator::get_shader_code(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::read_file_as_string(":/shaders/solid.frag"));
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}
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}
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@@ -0,0 +1,54 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_SOLIDGENERATOR_H
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#define OAK_SOLIDGENERATOR_H
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#include "node/node.h"
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namespace olive
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{
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class SolidGenerator : public Node {
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Q_OBJECT
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public:
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SolidGenerator();
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NODE_DEFAULT_FUNCTIONS(SolidGenerator)
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virtual QString name() const override;
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virtual QString id() const override;
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virtual QVector<CategoryID> category() const override;
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virtual QString description() const override;
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virtual void retranslate() override;
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virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const override;
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virtual ShaderCode
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get_shader_code(const ShaderRequest &request) const override;
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static const QString k_color_input;
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};
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}
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#endif // OAK_SOLIDGENERATOR_H
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