build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,124 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_NODEFACTORY_H
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#define OAK_NODEFACTORY_H
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#include <QList>
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#include "node.h"
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namespace olive
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{
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class NodeFactory {
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public:
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enum InternalID {
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k_viewer_output,
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k_clip_block,
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k_gap_block,
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k_polygon_generator,
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k_matrix_generator,
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k_transform_distort,
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k_track_output,
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k_audio_volume,
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k_audio_panning,
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k_math,
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k_time,
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k_trigonometry,
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k_blur_filter,
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k_solid_generator,
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k_merge,
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k_stroke_filter,
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k_text_generator_v1,
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k_text_generator_v2,
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k_text_generator_v3,
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k_cross_dissolve_transition,
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k_dip_to_color_transition,
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k_mosaic_filter,
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k_crop_distort,
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k_project_footage,
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k_project_folder,
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k_project_sequence,
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k_value_node,
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k_time_remap_node,
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k_subtitle_block,
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k_shape_generator,
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k_color_difference_key_keying,
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k_despill_keying,
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k_group_node,
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k_opacity_effect,
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k_flip_distort,
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k_noise_generator,
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k_time_offset_node,
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k_corner_pin_distort,
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k_display_transform,
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k_ocio_grading_transform_linear,
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k_ocio_lut,
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k_three_way_color,
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k_chroma_key,
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k_mask_distort,
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k_drop_shadow_filter,
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k_time_format,
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k_wave_distort,
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k_ripple_distort,
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k_tile_distort,
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k_swirl_distort,
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k_multicam_node,
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k_ocio_grading_transform_log,
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k_white_balance,
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// Count value
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k_internal_node_count
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};
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NodeFactory() = default;
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static void initialize();
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static void destroy();
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static QString get_name_from_id(const QString &id);
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static Node *create_from_id(const QString &id);
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static void register_plugin_nodes();
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static Node *create_from_factory_index(const InternalID &id);
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/**
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* @brief Access the internal node library
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*
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* Exposed for the UI layer (e.g. widget/menu/factorymenu), which builds
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* node creation menus from the library. The library itself stays
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* UI-independent.
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*/
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static const QList<Node *> &get_library()
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{
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return library;
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}
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private:
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static QList<Node *> library;
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};
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}
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#endif // OAK_NODEFACTORY_H
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