build: split the engine into liboakengine.so; worker drops the UI entirely

Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).

- oak-render-worker now links liboakengine instead of the whole
  libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
  objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
  macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
  ../app but backends now live in engine/; a stale pre-split liboakgl
  in the build tree got dlopened instead, re-initialized and later
  destroyed the interposed engine statics (full-suite segfault at
  DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
2026-07-20 03:23:28 +08:00
parent 026ff94b5e
commit 28c4426236
604 changed files with 243 additions and 172 deletions
@@ -0,0 +1,22 @@
# Olive - Non-Linear Video Editor
# Copyright (C) 2022 Olive Team
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
set(OLIVE_SOURCES
${OLIVE_SOURCES}
node/distort/transform/transformdistortnode.cpp
node/distort/transform/transformdistortnode.h
PARENT_SCOPE
)
@@ -0,0 +1,513 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#include "transformdistortnode.h"
#include <QGuiApplication>
namespace olive
{
const QString TransformDistortNode::k_parent_input = QStringLiteral("parent_in");
const QString TransformDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString TransformDistortNode::k_autoscale_input =
QStringLiteral("autoscale_in");
const QString TransformDistortNode::k_interpolation_input =
QStringLiteral("interpolation_in");
#define super MatrixGenerator
TransformDistortNode::TransformDistortNode()
{
add_input(k_parent_input, NodeValue::k_matrix);
add_input(k_autoscale_input, NodeValue::k_combo, 0);
add_input(k_interpolation_input, NodeValue::k_combo, 2);
prepend_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
// Initiate gizmos
rotation_gizmo_ = add_draggable_gizmo<ScreenGizmo>();
rotation_gizmo_->add_input(NodeInput(this, k_rotation_input));
rotation_gizmo_->set_drag_value_behavior(ScreenGizmo::k_absolute);
poly_gizmo_ = add_draggable_gizmo<PolygonGizmo>();
poly_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0));
poly_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1));
anchor_gizmo_ = add_draggable_gizmo<PointGizmo>();
anchor_gizmo_->set_shape(PointGizmo::k_anchor_point);
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_anchor_input), 0));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_anchor_input), 1));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1));
for (int i = 0; i < k_gizmo_scale_count; i++) {
point_gizmo_[i] = add_draggable_gizmo<PointGizmo>();
point_gizmo_[i]->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_scale_input), 0));
point_gizmo_[i]->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_scale_input), 1));
point_gizmo_[i]->set_drag_value_behavior(PointGizmo::k_absolute);
}
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void TransformDistortNode::retranslate()
{
super::retranslate();
set_input_name(k_parent_input, tr("Parent"));
set_input_name(k_autoscale_input, tr("Auto-Scale"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_interpolation_input, tr("Interpolation"));
set_combo_box_strings(k_autoscale_input,
{ tr("None"), tr("Fit"), tr("Fill"), tr("Stretch") });
set_combo_box_strings(k_interpolation_input,
{ tr("Nearest Neighbor"), tr("Bilinear"),
tr("Mipmapped Bilinear") });
}
void TransformDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// Generate matrix
QMatrix4x4 generated_matrix = generate_matrix(
value, false, false, false, value[k_parent_input].to_matrix());
// Pop texture
NodeValue texture_meta = value[k_texture_input];
TexturePtr job_to_push = nullptr;
// If we have a texture, generate a matrix and make it happen
if (TexturePtr texture = texture_meta.to_texture()) {
// Adjust our matrix by the resolutions involved
QMatrix4x4 real_matrix = generate_auto_scaled_matrix(
generated_matrix, value, globals, texture->params());
if (!real_matrix.isIdentity()) {
// The matrix will transform things
ShaderJob job;
job.insert(QStringLiteral("ove_maintex"), texture_meta);
job.insert(QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::k_matrix, real_matrix, this));
job.set_interpolation(QStringLiteral("ove_maintex"),
static_cast<Texture::Interpolation>(
value[k_interpolation_input].to_int()));
// Use global resolution rather than texture resolution because this may result in a size change
job_to_push = Texture::job(globals.vparams(), job);
}
}
table->push(NodeValue::k_matrix, QVariant::fromValue(generated_matrix),
this);
if (!job_to_push) {
// Re-push whatever value we received
table->push(texture_meta);
} else {
table->push(NodeValue::k_texture, job_to_push, this);
}
}
ShaderCode
TransformDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request);
// Returns default frag and vert shader
return ShaderCode();
}
void TransformDistortNode::gizmo_drag_start(const NodeValueRow &row, double x,
double y, const Rational &time)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == anchor_gizmo_) {
gizmo_inverted_transform_ =
generate_matrix(row, true, true, false, row[k_parent_input].to_matrix())
.toTransform()
.inverted();
} else if (is_a_scale_gizmo(gizmo)) {
// Dragging scale handle
TexturePtr tex = row[k_texture_input].to_texture();
if (!tex) {
return;
}
gizmo_scale_uniform_ = row[k_uniform_scale_input].to_bool();
gizmo_anchor_pt_ = (row[k_anchor_input].to_vec2() +
gizmo->get_globals().nonsquare_resolution() / 2)
.toPointF();
if (gizmo == point_gizmo_[k_gizmo_scale_top_left] ||
gizmo == point_gizmo_[k_gizmo_scale_top_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_left] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right]) {
gizmo_scale_axes_ = k_gizmo_scale_both;
} else if (gizmo == point_gizmo_[k_gizmo_scale_center_left] ||
gizmo == point_gizmo_[k_gizmo_scale_center_right]) {
gizmo_scale_axes_ = k_gizmo_scale_x_only;
} else {
gizmo_scale_axes_ = k_gizmo_scale_y_only;
}
// Store texture size
VideoParams texture_params = tex->params();
QVector2D texture_sz(texture_params.square_pixel_width(),
texture_params.height());
gizmo_scale_anchor_ = row[k_anchor_input].to_vec2() + texture_sz / 2;
if (gizmo == point_gizmo_[k_gizmo_scale_top_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right] ||
gizmo == point_gizmo_[k_gizmo_scale_center_right]) {
// Right handles, flip X axis
gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
}
if (gizmo == point_gizmo_[k_gizmo_scale_bottom_left] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_center]) {
// Bottom handles, flip Y axis
gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
}
// Store current matrix
gizmo_inverted_transform_ =
generate_matrix(row, true, true, true, row[k_parent_input].to_matrix())
.toTransform()
.inverted();
} else if (gizmo == rotation_gizmo_) {
gizmo_anchor_pt_ = (row[k_anchor_input].to_vec2() +
gizmo->get_globals().nonsquare_resolution() / 2)
.toPointF();
gizmo_start_angle_ =
std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
gizmo_last_angle_ = gizmo_start_angle_;
gizmo_last_alt_angle_ =
std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
gizmo_rotate_wrap_ = 0;
gizmo_rotate_last_dir_ = k_direction_none;
}
}
void TransformDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == poly_gizmo_) {
NodeInputDragger &x_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_drag = gizmo->get_draggers()[1];
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
} else if (gizmo == anchor_gizmo_) {
NodeInputDragger &x_anchor_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_anchor_drag = gizmo->get_draggers()[1];
NodeInputDragger &x_pos_drag = gizmo->get_draggers()[2];
NodeInputDragger &y_pos_drag = gizmo->get_draggers()[3];
QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
x_anchor_drag.drag(x_anchor_drag.get_start_value().toDouble() +
inverted_movement.x());
y_anchor_drag.drag(y_anchor_drag.get_start_value().toDouble() +
inverted_movement.y());
x_pos_drag.drag(x_pos_drag.get_start_value().toDouble() + x);
y_pos_drag.drag(y_pos_drag.get_start_value().toDouble() + y);
} else if (gizmo == rotation_gizmo_) {
double raw_angle =
std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
double alt_angle =
std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
double current_angle = raw_angle;
// Detect rotation wrap around
RotationDirection this_dir =
get_direction_from_angles(gizmo_last_angle_, raw_angle);
RotationDirection alt_dir =
get_direction_from_angles(gizmo_last_alt_angle_, alt_angle);
if (gizmo_rotate_last_dir_ != k_direction_none &&
this_dir != gizmo_rotate_last_dir_) {
if (alt_dir == gizmo_rotate_last_alt_dir_) {
if ((raw_angle - gizmo_last_angle_) < 0) {
gizmo_rotate_wrap_++;
} else {
gizmo_rotate_wrap_--;
}
this_dir = gizmo_rotate_last_dir_;
alt_dir = gizmo_rotate_last_alt_dir_;
}
}
gizmo_rotate_last_dir_ = this_dir;
gizmo_rotate_last_alt_dir_ = alt_dir;
gizmo_last_angle_ = raw_angle;
gizmo_last_alt_angle_ = alt_angle;
current_angle += M_PI * 2 * gizmo_rotate_wrap_;
// Convert radians to degrees
double rotation_difference =
(current_angle - gizmo_start_angle_) * 57.2958;
NodeInputDragger &d = gizmo->get_draggers()[0];
d.drag(d.get_start_value().toDouble() + rotation_difference);
} else if (is_a_scale_gizmo(gizmo)) {
QPointF mouse_relative =
gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
double x_scaled_movement =
qAbs(mouse_relative.x() / gizmo_scale_anchor_.x());
double y_scaled_movement =
qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
NodeInputDragger &x_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_drag = gizmo->get_draggers()[1];
switch (gizmo_scale_axes_) {
case k_gizmo_scale_x_only:
x_drag.drag(x_scaled_movement);
break;
case k_gizmo_scale_y_only:
if (gizmo_scale_uniform_) {
x_drag.drag(y_scaled_movement);
} else {
y_drag.drag(y_scaled_movement);
}
break;
case k_gizmo_scale_both:
if (gizmo_scale_uniform_) {
double distance =
std::hypot(mouse_relative.x(), mouse_relative.y());
double texture_diag = std::hypot(gizmo_scale_anchor_.x(),
gizmo_scale_anchor_.y());
x_drag.drag(qAbs(distance / texture_diag));
} else {
x_drag.drag(x_scaled_movement);
y_drag.drag(y_scaled_movement);
}
break;
}
}
}
QMatrix4x4 TransformDistortNode::adjust_matrix_by_resolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type)
{
// First, create an identity matrix
QMatrix4x4 adjusted_matrix;
// Scale it to a square based on the sequence's resolution
adjusted_matrix.scale(2.0 / sequence_res.x(), 2.0 / sequence_res.y(), 1.0);
// Apply offset if applicable
adjusted_matrix.translate(offset.x(), offset.y());
// Adjust by the matrix we generated earlier
adjusted_matrix *= mat;
// Scale back out to texture size (adjusted by pixel aspect)
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
if (autoscale_type != k_auto_scale_none) {
if (autoscale_type == k_auto_scale_stretch) {
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
sequence_res.y() / texture_res.y(), 1.0);
} else {
double footage_real_ar = texture_res.x() / texture_res.y();
double sequence_real_ar = sequence_res.x() / sequence_res.y();
double scale_by_x = sequence_res.x() / texture_res.x();
double scale_by_y = sequence_res.y() / texture_res.y();
double autoscale_val;
if ((autoscale_type == k_auto_scale_fit) ==
(sequence_real_ar > footage_real_ar)) {
// Scale by height. Either the sequence is wider than the footage or we're using fill and
// cutting off the sides
autoscale_val = scale_by_y;
} else {
// Scale by width. Either the footage is wider than the sequence or we're using fill and
// cutting off the top and bottom
autoscale_val = scale_by_x;
}
adjusted_matrix.scale(autoscale_val, autoscale_val, 1.0);
}
}
return adjusted_matrix;
}
void TransformDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
TexturePtr tex = row[k_texture_input].to_texture();
if (!tex) {
return;
}
// Get the sequence resolution
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D sequence_half_res = sequence_res * 0.5;
QPointF sequence_half_res_pt = sequence_half_res.toPointF();
// GizmoTraverser just returns the sizes of the textures and no other data
VideoParams tex_params = tex->params();
QVector2D tex_sz(tex_params.square_pixel_width(), tex_params.height());
QVector2D tex_offset = tex_params.offset();
// Retrieve autoscale value
AutoScaleType autoscale =
static_cast<AutoScaleType>(row[k_autoscale_input].to_int());
// Fold values into a matrix for the rectangle
QMatrix4x4 rectangle_matrix;
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
rectangle_matrix *= adjust_matrix_by_resolutions(
generate_matrix(row, false, false, false, row[k_parent_input].to_matrix()),
sequence_res, tex_sz, tex_offset, autoscale);
// Create rect and transform it
const QVector<QPointF> points = { QPointF(-1, -1), QPointF(1, -1),
QPointF(1, 1), QPointF(-1, 1),
QPointF(-1, -1) };
QTransform rectangle_transform = rectangle_matrix.toTransform();
QPolygonF r = rectangle_transform.map(points);
r.translate(sequence_half_res_pt);
poly_gizmo_->set_polygon(r);
// Draw anchor point
QMatrix4x4 anchor_matrix;
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
anchor_matrix *= adjust_matrix_by_resolutions(
generate_matrix(row, true, false, false, row[k_parent_input].to_matrix()),
sequence_res, tex_sz, tex_offset, autoscale);
anchor_gizmo_->set_point(anchor_matrix.toTransform().map(QPointF(0, 0)) +
sequence_half_res_pt);
// Draw scale handles
point_gizmo_[k_gizmo_scale_top_left]->set_point(
create_scale_point(-1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_top_center]->set_point(
create_scale_point(0, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_top_right]->set_point(
create_scale_point(1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_left]->set_point(
create_scale_point(-1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_center]->set_point(
create_scale_point(0, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_right]->set_point(
create_scale_point(1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_center_left]->set_point(
create_scale_point(-1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_center_right]->set_point(
create_scale_point(1, 0, sequence_half_res_pt, rectangle_matrix));
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
set_input_property(k_position_input, QStringLiteral("offset"),
sequence_half_res + tex_offset);
set_input_property(k_anchor_input, QStringLiteral("offset"), tex_sz * 0.5);
}
QTransform
TransformDistortNode::gizmo_transformation(const NodeValueRow &row,
const NodeGlobals &globals) const
{
if (TexturePtr texture = row[k_texture_input].to_texture()) {
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
auto m = generate_matrix(row, false, false, false, QMatrix4x4());
return generate_auto_scaled_matrix(m, row, globals, texture->params())
.toTransform();
}
return super::gizmo_transformation(row, globals);
}
QPointF TransformDistortNode::create_scale_point(double x, double y,
const QPointF &half_res,
const QMatrix4x4 &mat)
{
return mat.map(QPointF(x, y)) + half_res;
}
QMatrix4x4 TransformDistortNode::generate_auto_scaled_matrix(
const QMatrix4x4 &generated_matrix, const NodeValueRow &value,
const NodeGlobals &globals, const VideoParams &texture_params) const
{
const QVector2D &sequence_res = globals.nonsquare_resolution();
QVector2D texture_res(texture_params.square_pixel_width(),
texture_params.height());
AutoScaleType autoscale =
static_cast<AutoScaleType>(value[k_autoscale_input].to_int());
return adjust_matrix_by_resolutions(generated_matrix, sequence_res,
texture_res, texture_params.offset(),
autoscale);
}
bool TransformDistortNode::is_a_scale_gizmo(NodeGizmo *g) const
{
for (int i = 0; i < k_gizmo_scale_count; i++) {
if (point_gizmo_[i] == g) {
return true;
}
}
return false;
}
TransformDistortNode::RotationDirection
TransformDistortNode::get_direction_from_angles(double last, double current)
{
return (current > last) ? k_direction_positive : k_direction_negative;
}
}
@@ -0,0 +1,150 @@
/***
Olive - Non-Linear Video Editor
Copyright (C) 2022 Olive Team
Modifications Copyright (C) 2025 mikesolar
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef OAK_TRANSFORMDISTORTNODE_H
#define OAK_TRANSFORMDISTORTNODE_H
#include "node/generator/matrix/matrix.h"
#include "node/gizmo/point.h"
#include "node/gizmo/polygon.h"
#include "node/gizmo/screen.h"
namespace olive
{
class TransformDistortNode : public MatrixGenerator {
Q_OBJECT
public:
TransformDistortNode();
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
virtual QString name() const override
{
return tr("Transform");
}
virtual QString short_name() const override
{
// Override MatrixGenerator's short name "Ortho"
return name();
}
virtual QString id() const override
{
return QStringLiteral("org.olivevideoeditor.Olive.transform");
}
virtual QVector<CategoryID> category() const override
{
return { k_category_distort };
}
virtual QString description() const override
{
return tr(
"Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
}
virtual void retranslate() override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
get_shader_code(const ShaderRequest &request) const override;
enum AutoScaleType {
k_auto_scale_none,
k_auto_scale_fit,
k_auto_scale_fill,
k_auto_scale_stretch
};
static QMatrix4x4 adjust_matrix_by_resolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type = k_auto_scale_none);
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
virtual QTransform
gizmo_transformation(const NodeValueRow &row,
const NodeGlobals &globals) const override;
static const QString k_parent_input;
static const QString k_texture_input;
static const QString k_autoscale_input;
static const QString k_interpolation_input;
protected slots:
virtual void gizmo_drag_start(const olive::NodeValueRow &row, double x,
double y, const olive::Rational &time) override;
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
static QPointF create_scale_point(double x, double y, const QPointF &half_res,
const QMatrix4x4 &mat);
QMatrix4x4
generate_auto_scaled_matrix(const QMatrix4x4 &generated_matrix,
const NodeValueRow &db, const NodeGlobals &globals,
const VideoParams &texture_params) const;
bool is_a_scale_gizmo(NodeGizmo *g) const;
// Gizmo variables
double gizmo_start_angle_;
QTransform gizmo_inverted_transform_;
QPointF gizmo_anchor_pt_;
bool gizmo_scale_uniform_;
double gizmo_last_angle_;
double gizmo_last_alt_angle_;
int gizmo_rotate_wrap_;
enum RotationDirection {
k_direction_none,
k_direction_positive, // Clockwise
k_direction_negative // Counter-clockwise
};
static RotationDirection get_direction_from_angles(double last,
double current);
RotationDirection gizmo_rotate_last_dir_;
RotationDirection gizmo_rotate_last_alt_dir_;
enum GizmoScaleType { k_gizmo_scale_x_only, k_gizmo_scale_y_only, k_gizmo_scale_both };
GizmoScaleType gizmo_scale_axes_;
QVector2D gizmo_scale_anchor_;
// Gizmo on screen object storage
PointGizmo *point_gizmo_[k_gizmo_scale_count];
PointGizmo *anchor_gizmo_;
PolygonGizmo *poly_gizmo_;
ScreenGizmo *rotation_gizmo_;
};
}
#endif // OAK_TRANSFORMDISTORTNODE_H