build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,109 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "volume.h"
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#include "node/sliderdisplaytype.h"
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namespace olive
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{
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const QString VolumeNode::k_samples_input = QStringLiteral("samples_in");
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const QString VolumeNode::k_volume_input = QStringLiteral("volume_in");
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#define super MathNodeBase
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VolumeNode::VolumeNode()
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{
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add_input(k_samples_input, NodeValue::k_samples,
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InputFlags(k_input_flag_not_keyframable));
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add_input(k_volume_input, NodeValue::k_float, 1.0);
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set_input_property(k_volume_input, QStringLiteral("min"), 0.0);
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set_input_property(k_volume_input, QStringLiteral("view"),
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slider::k_decibel);
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set_flag(k_audio_effect);
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set_effect_input(k_samples_input);
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}
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QString VolumeNode::name() const
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{
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return tr("Volume");
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}
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QString VolumeNode::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.volume");
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}
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QVector<Node::CategoryID> VolumeNode::category() const
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{
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return { k_category_filter };
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}
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QString VolumeNode::description() const
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{
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return tr("Adjusts the volume of an audio source.");
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}
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void VolumeNode::value(const NodeValueRow &value, const NodeGlobals &globals,
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NodeValueTable *table) const
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{
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// Create a sample job
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SampleBuffer buffer = value[k_samples_input].to_samples();
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if (buffer.is_allocated()) {
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// If the input is static, we can just do it now which will be faster
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if (is_input_static(k_volume_input)) {
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auto volume = value[k_volume_input].to_double();
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if (!qFuzzyCompare(volume, 1.0)) {
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buffer.transform_volume(volume);
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}
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table->push(NodeValue::k_samples, QVariant::fromValue(buffer), this);
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} else {
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// Requires job
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SampleJob job(globals.time(), k_samples_input, value);
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job.insert(k_volume_input, value);
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table->push(NodeValue::k_samples, QVariant::fromValue(job), this);
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}
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}
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}
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void VolumeNode::process_samples(const NodeValueRow &values,
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const SampleBuffer &input, SampleBuffer &output,
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int index) const
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{
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return process_samples_internal(values, k_op_multiply, k_samples_input,
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k_volume_input, input, output, index);
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}
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void VolumeNode::retranslate()
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{
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super::retranslate();
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set_input_name(k_samples_input, tr("Samples"));
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set_input_name(k_volume_input, tr("Volume"));
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}
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}
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