build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef OAK_FFMPEGABSTRACTION_H
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#define OAK_FFMPEGABSTRACTION_H
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#include <ffmpeg_bridge/ffmpeg_bridge.h>
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#include <olive/core/core.h>
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#include "render/videoparams.h"
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namespace olive
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{
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using namespace core;
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/**
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* @brief C++ adapter mapping Olive's native enums to bridge pixel/sample
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* formats
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*
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* All "FFmpeg" formats here are actually the opaque FBPixelFormat /
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* FBSampleFormat constants of the ffmpeg_bridge library; no FFmpeg header
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* or structure is ever seen by the editor.
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*/
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class FFmpegUtils {
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public:
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/**
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* @brief Returns a bridge pixel format that can be used to convert a frame to a data type Olive supports with minimal data loss
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*
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* Named distinctly from the native PixelFormat overload below: with both
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* taking a single argument, an unscoped enum argument would silently
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* prefer an int overload over the PixelFormat one.
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*/
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static int get_compatible_bridge_pixel_format(
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int pix_fmt, PixelFormat maximum = PixelFormat::invalid);
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/**
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* @brief Returns a native pixel format that can be used to convert from a native frame to a bridge frame with minimal data loss
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*/
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static PixelFormat get_compatible_pixel_format(const PixelFormat &pix_fmt);
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/**
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* @brief Returns a bridge pixel format for a given native pixel format
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*/
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static int get_f_fmpeg_pixel_format(const PixelFormat &pix_fmt,
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int channel_layout);
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/**
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* @brief Returns a native sample format type for a given bridge sample format
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*/
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static SampleFormat get_native_sample_format(int smp_fmt);
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/**
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* @brief Returns a bridge sample format type for a given native type
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*/
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static int get_f_fmpeg_sample_format(const SampleFormat &smp_fmt);
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/**
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* @brief Convert "JPEG"/full-range colorspace to its regular counterpart
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*
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* "JPEG "spaces are deprecated in favor of the regular space and setting `color_range`. For the
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* time being, FFmpeg still uses these JPEG spaces, so for simplicity (since we *are* color_range
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* aware), we use this function.
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*/
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static int convert_jpeg_space_to_regular_space(int f);
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};
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}
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#endif // OAK_FFMPEGABSTRACTION_H
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