build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,139 @@
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2022 Olive Team
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Modifications Copyright (C) 2025 mikesolar
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "exportcodec.h"
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extern "C" {
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}
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namespace olive
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{
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QString ExportCodec::get_codec_name(ExportCodec::Codec c)
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{
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switch (c) {
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case k_codec_d_nx_hd:
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return tr("DNxHD");
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case k_codec_h264:
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return tr("H.264");
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case k_codec_h264rgb:
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return tr("H.264 RGB");
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case k_codec_h265:
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return tr("H.265");
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case k_codec_open_exr:
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return tr("OpenEXR");
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case k_codec_png:
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return tr("PNG");
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case k_codec_pro_res:
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return tr("ProRes");
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case k_codec_cineform:
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return tr("Cineform");
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case k_codec_tiff:
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return tr("TIFF");
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case k_codec_m_p2:
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return tr("MP2");
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case k_codec_m_p3:
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return tr("MP3");
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case k_codec_aac:
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return tr("AAC");
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case k_codec_pcm:
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return tr("PCM (Uncompressed)");
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case k_codec_flac:
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return tr("FLAC");
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case k_codec_opus:
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return tr("Opus");
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case k_codec_vorbis:
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return tr("Vorbis");
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case k_codec_v_p9:
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return tr("VP9");
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case k_codec_a_v1:
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return tr("AV1");
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case k_codec_srt:
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return tr("SubRip SRT");
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case k_codec_count:
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break;
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}
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return tr("Unknown");
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}
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bool ExportCodec::is_codec_a_still_image(ExportCodec::Codec c)
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{
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switch (c) {
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case k_codec_d_nx_hd:
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case k_codec_h264:
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case k_codec_h264rgb:
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case k_codec_h265:
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case k_codec_pro_res:
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case k_codec_cineform:
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case k_codec_m_p2:
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case k_codec_m_p3:
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case k_codec_aac:
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case k_codec_pcm:
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case k_codec_vorbis:
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case k_codec_opus:
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case k_codec_flac:
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case k_codec_v_p9:
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case k_codec_a_v1:
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case k_codec_srt:
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return false;
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case k_codec_open_exr:
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case k_codec_png:
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case k_codec_tiff:
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return true;
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case k_codec_count:
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break;
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}
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return false;
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}
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bool ExportCodec::is_codec_lossless(Codec c)
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{
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switch (c) {
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case k_codec_pcm:
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case k_codec_flac:
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return true;
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case k_codec_d_nx_hd:
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case k_codec_h264:
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case k_codec_h264rgb:
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case k_codec_h265:
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case k_codec_pro_res:
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case k_codec_cineform:
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case k_codec_m_p2:
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case k_codec_m_p3:
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case k_codec_aac:
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case k_codec_vorbis:
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case k_codec_opus:
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case k_codec_v_p9:
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case k_codec_a_v1:
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case k_codec_srt:
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case k_codec_open_exr:
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case k_codec_png:
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case k_codec_tiff:
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case k_codec_count:
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break;
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}
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return false;
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}
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}
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