build: split the engine into liboakengine.so; worker drops the UI entirely
Physical split: app/{audio,cli,codec,common,config,node,pluginSupport,
render,task,timeline,undo,tool,shaders} plus coreengine, version and
ui/icons+colorcoding move to a new top-level engine/ tree, built as
liboakengine.so (shared). The render backends (oakgl/oakvulkan) move
with it and link the engine library instead of embedding a static
render-core subset (libolive-rendercore is gone).
- oak-render-worker now links liboakengine instead of the whole
libolive-editor object set: 336MB -> 2.9MB, no Qt Widgets UI
- the editor links liboakengine for the engine and keeps only UI
objects in libolive-editor
- install/packaging: GNUInstallDirs libdir on Linux, bundle copy on
macOS, oakengine.dll staged for NSIS, AppImage validation entry
- fix backend lookup for the new layout: DynamicRenderer searched
../app but backends now live in engine/; a stale pre-split liboakgl
in the build tree got dlopened instead, re-initialized and later
destroyed the interposed engine statics (full-suite segfault at
DialogSequenceParameterTab, found via gdb watchpoint)
This commit is contained in:
@@ -0,0 +1,108 @@
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/*
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* Oak Video Editor - Non-Linear Video Editor
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* Copyright (C) 2025 Olive CE Team
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OAK_CONFORMMANAGER_H
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#define OAK_CONFORMMANAGER_H
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#include <QMutex>
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#include <QObject>
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#include "decoder.h"
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#include "task/conform/conform.h"
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namespace olive
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{
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class ConformManager : public QObject {
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Q_OBJECT
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public:
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static void create_instance()
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{
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if (!instance_) {
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instance_ = new ConformManager();
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}
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}
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static void destroy_instance()
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{
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delete instance_;
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instance_ = nullptr;
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}
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static ConformManager *instance()
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{
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return instance_;
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}
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enum ConformState { k_conform_exists, k_conform_generating };
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struct Conform {
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ConformState state;
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QVector<QString> filenames;
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ConformTask *task;
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};
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/**
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* @brief Get conform state, and start conforming if no conform exists
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*
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* Thread-safe.
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*/
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Conform get_conform_state(const QString &decoder_id,
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const QString &cache_path,
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const Decoder::CodecStream &stream,
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const AudioParams ¶ms, bool wait);
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signals:
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void conform_ready();
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private:
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ConformManager() = default;
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static ConformManager *instance_;
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QMutex mutex_;
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QWaitCondition conform_done_condition_;
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struct ConformData {
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Decoder::CodecStream stream;
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AudioParams params;
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ConformTask *task;
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QVector<QString> working_filename;
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QVector<QString> finished_filename;
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};
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QVector<ConformData> conforming_;
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/**
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* @brief Get the destination filename of an audio stream conformed to a set of parameters
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*/
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static QVector<QString>
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get_conformed_filename(const QString &cache_path,
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const Decoder::CodecStream &stream,
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const AudioParams ¶ms);
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static bool all_conforms_exist(const QVector<QString> &filenames);
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private slots:
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void conform_task_finished(Task *task, bool succeeded);
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};
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} // namespace olive
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#endif // OAK_CONFORMMANAGER_H
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