volume: base off math node
Shares code with math node rather than having it twice.
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#ifndef MATHNODEBASE_H
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#define MATHNODEBASE_H
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#include "node/node.h"
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OLIVE_NAMESPACE_ENTER
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class MathNodeBase : public Node
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{
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public:
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MathNodeBase() = default;
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enum Operation {
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kOpAdd,
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kOpSubtract,
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kOpMultiply,
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kOpDivide,
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kOpPower
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};
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protected:
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enum Pairing {
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kPairNone = -1,
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kPairNumberNumber,
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kPairVecVec,
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kPairMatrixMatrix,
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kPairColorColor,
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kPairTextureTexture,
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kPairVecNumber,
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kPairMatrixVec,
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kPairNumberColor,
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kPairTextureNumber,
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kPairTextureColor,
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kPairTextureMatrix,
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kPairSampleSample,
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kPairSampleNumber,
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kPairCount
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};
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class PairingCalculator {
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public:
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PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b);
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bool FoundMostLikelyPairing() const;
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Pairing GetMostLikelyPairing() const;
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const NodeValue& GetMostLikelyValueA() const;
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const NodeValue& GetMostLikelyValueB() const;
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private:
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static QVector<int> GetPairLikelihood(const NodeValueTable& table);
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Pairing most_likely_pairing_;
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NodeValue most_likely_value_a_;
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NodeValue most_likely_value_b_;
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};
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template<typename T, typename U>
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static T PerformAll(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformMultDiv(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSub(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformMult(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSubMult(Operation operation, T a, U b);
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template<typename T, typename U>
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static T PerformAddSubMultDiv(Operation operation, T a, U b);
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static QString GetShaderUniformType(const NodeParam::DataType& type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeParam::DataType& type, const QString &coord_op = QString());
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static QVector4D RetrieveVector(const NodeValue& val);
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static float RetrieveNumber(const NodeValue& val);
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static bool NumberIsNoOp(const Operation& op, const float& number);
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ShaderCode GetShaderCodeInternal(const QString &shader_id, NodeInput* param_a_in, NodeInput* param_b_in) const;
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void PushVector(NodeValueTable* output, NodeParam::DataType type, const QVector4D& vec) const;
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NodeValueTable ValueInternal(NodeValueDatabase &value, Operation operation, Pairing pairing, NodeInput* param_a_in, const NodeValue &val_a, NodeInput* param_b_in, const NodeValue& val_b) const;
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void ProcessSamplesInternal(NodeValueDatabase &values, Operation operation, NodeInput* param_a_in, NodeInput* param_b_in, const SampleBufferPtr input, SampleBufferPtr output, int index) const;
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};
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OLIVE_NAMESPACE_EXIT
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#endif // MATHNODEBASE_H
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