volume: base off math node
Shares code with math node rather than having it twice.
This commit is contained in:
+9
-583
@@ -20,12 +20,6 @@
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#include "math.h"
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#include <QMatrix4x4>
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#include <QVector2D>
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#include "common/tohex.h"
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#include "render/color.h"
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OLIVE_NAMESPACE_ENTER
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MathNode::MathNode()
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@@ -91,69 +85,7 @@ void MathNode::Retranslate()
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ShaderCode MathNode::GetShaderCode(const QString &shader_id) const
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{
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QStringList code_id = shader_id.split('.');
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Operation op = static_cast<Operation>(code_id.at(0).toInt());
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Pairing pairing = static_cast<Pairing>(code_id.at(1).toInt());
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NodeParam::DataType type_a = static_cast<NodeParam::DataType>(code_id.at(2).toInt());
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NodeParam::DataType type_b = static_cast<NodeParam::DataType>(code_id.at(3).toInt());
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QString operation, frag, vert;
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if (pairing == kPairTextureMatrix && op == kOpMultiply) {
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// Override the operation for this operation since we multiply texture COORDS by the matrix rather than
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NodeParam* tex_in = (type_a == NodeParam::kTexture) ? param_a_in_ : param_b_in_;
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// No-op frag shader (can we return QString() instead?)
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operation = QStringLiteral("texture(%1, ove_texcoord)").arg(tex_in->id());
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// Override the operation for this operation since we multiply texture COORDS by the matrix rather than
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NodeParam* mat_in = (type_a == NodeParam::kTexture) ? param_b_in_ : param_a_in_;
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vert = ReadFileAsString(":/shaders/matrix.vert").arg(mat_in->id(), tex_in->id());
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} else {
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switch (op) {
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case kOpAdd:
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operation = QStringLiteral("%1 + %2");
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break;
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case kOpSubtract:
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operation = QStringLiteral("%1 - %2");
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break;
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case kOpMultiply:
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operation = QStringLiteral("%1 * %2");
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break;
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case kOpDivide:
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operation = QStringLiteral("%1 / %2");
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break;
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case kOpPower:
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operation = QStringLiteral("pow(%1, %2)");
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break;
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}
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operation = operation.arg(GetShaderVariableCall(param_a_in_->id(), type_a),
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GetShaderVariableCall(param_b_in_->id(), type_b));
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}
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frag = QStringLiteral("#version 150\n"
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"\n"
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"uniform %1 %3;\n"
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"uniform %2 %4;\n"
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"\n"
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"in vec2 ove_texcoord;\n"
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"\n"
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"out vec4 fragColor;\n"
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"\n"
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"void main(void) {\n"
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" fragColor = %5;\n"
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"}\n").arg(GetShaderUniformType(type_a),
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GetShaderUniformType(type_b),
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param_a_in_->id(),
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param_b_in_->id(),
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operation);
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return ShaderCode(frag, vert);
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return GetShaderCodeInternal(shader_id, param_a_in_, param_b_in_);
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}
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NodeValueTable MathNode::Value(NodeValueDatabase &value) const
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@@ -173,524 +105,18 @@ NodeValueTable MathNode::Value(NodeValueDatabase &value) const
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NodeValue val_b = calc.GetMostLikelyValueB();
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value[param_b_in_].Remove(val_b);
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NodeValueTable output = value.Merge();
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switch (calc.GetMostLikelyPairing()) {
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case kPairNumberNumber:
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{
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if (val_a.type() == NodeParam::kRational && val_b.type() == NodeParam::kRational && GetOperation() != kOpPower) {
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// Preserve rationals
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output.Push(NodeParam::kRational,
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QVariant::fromValue(PerformAddSubMultDiv<rational, rational>(val_a.data().value<rational>(), val_b.data().value<rational>())),
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this);
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} else {
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output.Push(NodeParam::kFloat,
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PerformAll<float, float>(RetrieveNumber(val_a), RetrieveNumber(val_b)),
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this);
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}
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break;
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}
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case kPairVecVec:
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{
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// We convert all vectors to QVector4D just for simplicity and exploit the fact that kVec4 is higher than kVec2 in
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// the enum to find the largest data type
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PushVector(&output,
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qMax(val_a.type(), val_b.type()),
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PerformAddSubMultDiv<QVector4D, QVector4D>(RetrieveVector(val_a), RetrieveVector(val_b)));
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break;
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}
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case kPairMatrixVec:
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{
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QMatrix4x4 matrix = (val_a.type() == NodeParam::kMatrix) ? val_a.data().value<QMatrix4x4>() : val_b.data().value<QMatrix4x4>();
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QVector4D vec = (val_a.type() == NodeParam::kMatrix) ? RetrieveVector(val_b) : RetrieveVector(val_a);
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// Only valid operation is multiply
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PushVector(&output,
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qMax(val_a.type(), val_b.type()),
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PerformMult<QVector4D, QMatrix4x4>(vec, matrix));
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break;
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}
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case kPairVecNumber:
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{
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QVector4D vec = (val_a.type() & NodeParam::kVector) ? RetrieveVector(val_a) : RetrieveVector(val_b);
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float number = RetrieveNumber((val_a.type() & NodeParam::kMatrix) ? val_b : val_a);
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// Only multiply and divide are valid operations
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PushVector(&output, val_a.type(), PerformMultDiv<QVector4D, float>(vec, number));
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break;
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}
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case kPairMatrixMatrix:
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{
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QMatrix4x4 mat_a = val_a.data().value<QMatrix4x4>();
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QMatrix4x4 mat_b = val_b.data().value<QMatrix4x4>();
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output.Push(NodeParam::kMatrix, PerformAddSubMult<QMatrix4x4, QMatrix4x4>(mat_a, mat_b), this);
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break;
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}
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case kPairColorColor:
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{
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Color col_a = val_a.data().value<Color>();
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Color col_b = val_b.data().value<Color>();
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// Only add and subtract are valid operations
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output.Push(NodeParam::kColor, QVariant::fromValue(PerformAddSub<Color, Color>(col_a, col_b)), this);
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break;
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}
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case kPairNumberColor:
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{
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Color col = (val_a.type() == NodeParam::kColor) ? val_a.data().value<Color>() : val_b.data().value<Color>();
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float num = (val_a.type() == NodeParam::kColor) ? val_b.data().toFloat() : val_a.data().toFloat();
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// Only multiply and divide are valid operations
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output.Push(NodeParam::kColor, QVariant::fromValue(PerformMult<Color, float>(col, num)), this);
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break;
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}
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case kPairSampleSample:
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{
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SampleBufferPtr samples_a = val_a.data().value<SampleBufferPtr>();
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SampleBufferPtr samples_b = val_b.data().value<SampleBufferPtr>();
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int max_samples = qMax(samples_a->sample_count(), samples_b->sample_count());
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int min_samples = qMin(samples_a->sample_count(), samples_b->sample_count());
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SampleBufferPtr mixed_samples = SampleBuffer::CreateAllocated(samples_a->audio_params(), max_samples);
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// Mix samples that are in both buffers
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for (int i=0;i<mixed_samples->audio_params().channel_count();i++) {
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for (int j=0;j<min_samples;j++) {
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mixed_samples->data()[i][j] = PerformAll<float, float>(samples_a->data()[i][j], samples_b->data()[i][j]);
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}
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}
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if (max_samples > min_samples) {
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// Fill in remainder space with 0s
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int remainder = max_samples - min_samples;
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for (int i=0;i<mixed_samples->audio_params().channel_count();i++) {
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memset(mixed_samples->data()[i] + min_samples * sizeof(float),
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0,
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remainder * sizeof(float));
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}
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}
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output.Push(NodeParam::kSamples, QVariant::fromValue(mixed_samples), this);
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break;
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}
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case kPairTextureColor:
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case kPairTextureNumber:
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case kPairTextureTexture:
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case kPairTextureMatrix:
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{
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ShaderJob job;
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job.SetShaderID(QStringLiteral("%1.%2.%3.%4").arg(QString::number(GetOperation()),
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QString::number(calc.GetMostLikelyPairing()),
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QString::number(val_a.type()),
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QString::number(val_b.type())));
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job.InsertValue(param_a_in_, val_a);
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job.InsertValue(param_b_in_, val_b);
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bool operation_is_noop = false;
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const NodeValue& number_val = val_a.type() == NodeParam::kTexture ? val_b : val_a;
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if (calc.GetMostLikelyPairing() == kPairTextureNumber) {
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if (NumberIsNoOp(GetOperation(), RetrieveNumber(number_val))) {
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operation_is_noop = true;
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}
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} else if (calc.GetMostLikelyPairing() == kPairTextureMatrix) {
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// Only allow matrix multiplication
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if (GetOperation() != kOpMultiply
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|| number_val.data().value<QMatrix4x4>().isIdentity()) {
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operation_is_noop = true;
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} else {
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// It's likely an alpha channel will result from this operation
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job.SetAlphaChannelRequired(true);
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}
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}
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if (operation_is_noop) {
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// Just push texture as-is
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output.Push(val_a.type() == NodeParam::kTexture ? val_a : val_b);
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} else {
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// Push shader job
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output.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
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}
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break;
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}
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case kPairSampleNumber:
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{
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// Queue a sample job
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const NodeValue& number_val = val_a.type() == NodeParam::kSamples ? val_b : val_a;
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NodeInput* number_param = val_a.type() == NodeParam::kSamples ? param_b_in_ : param_a_in_;
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float number = RetrieveNumber(number_val);
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SampleJob job(val_a.type() == NodeParam::kSamples ? val_a : val_b);
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job.InsertValue(number_param, NodeValue(NodeParam::kFloat, number, this));
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if (job.HasSamples()) {
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if (number_param->is_static()) {
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if (!NumberIsNoOp(GetOperation(), number)) {
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for (int i=0;i<job.samples()->audio_params().channel_count();i++) {
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for (int j=0;j<job.samples()->sample_count();j++) {
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job.samples()->data()[i][j] = PerformAll(job.samples()->data()[i][j], number);
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}
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}
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}
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output.Push(NodeParam::kSamples, QVariant::fromValue(job.samples()), this);
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} else {
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output.Push(NodeParam::kSampleJob, QVariant::fromValue(job), this);
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}
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}
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break;
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}
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case kPairNone:
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case kPairCount:
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break;
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}
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return output;
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return ValueInternal(value,
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GetOperation(),
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calc.GetMostLikelyPairing(),
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param_a_in_,
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val_a,
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param_b_in_,
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val_b);
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}
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void MathNode::ProcessSamples(NodeValueDatabase &values, const SampleBufferPtr input, SampleBufferPtr output, int index) const
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{
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// This function is only used for sample+number pairing
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NodeValue number_val = values[param_a_in_].GetWithMeta(NodeParam::kNumber);
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if (number_val.type() == NodeParam::kNone) {
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number_val = values[param_b_in_].GetWithMeta(NodeParam::kNumber);
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if (number_val.type() == NodeParam::kNone) {
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return;
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}
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}
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float number_flt = RetrieveNumber(number_val);
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for (int i=0;i<output->audio_params().channel_count();i++) {
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output->data()[i][index] = PerformAll<float, float>(input->data()[i][index], number_flt);
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}
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}
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NodeInput *MathNode::param_a_in() const
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{
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return param_a_in_;
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}
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NodeInput *MathNode::param_b_in() const
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{
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return param_b_in_;
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}
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MathNode::Operation MathNode::GetOperation() const
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{
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return static_cast<Operation>(method_in_->get_standard_value().toInt());
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}
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void MathNode::SetOperation(MathNode::Operation o)
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{
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method_in_->set_standard_value(o);
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}
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QString MathNode::GetShaderUniformType(const NodeParam::DataType &type)
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{
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switch (type) {
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case NodeParam::kTexture:
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return QStringLiteral("sampler2D");
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case NodeParam::kColor:
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return QStringLiteral("vec4");
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case NodeParam::kMatrix:
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return QStringLiteral("mat4");
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default:
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return QStringLiteral("float");
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}
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}
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QString MathNode::GetShaderVariableCall(const QString &input_id, const NodeParam::DataType &type, const QString& coord_op)
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{
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if (type == NodeParam::kTexture) {
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return QStringLiteral("texture(%1, ove_texcoord%2)").arg(input_id, coord_op);
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}
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return input_id;
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}
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QVector4D MathNode::RetrieveVector(const NodeValue &val)
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{
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// QVariant doesn't know that QVector*D can convert themselves so we do it here
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switch (val.type()) {
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case NodeParam::kVec2:
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return val.data().value<QVector2D>();
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case NodeParam::kVec3:
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return val.data().value<QVector3D>();
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case NodeParam::kVec4:
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default:
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return val.data().value<QVector4D>();
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}
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}
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void MathNode::PushVector(NodeValueTable *output, NodeParam::DataType type, const QVector4D &vec) const
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{
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switch (type) {
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case NodeParam::kVec2:
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output->Push(type, QVector2D(vec), this);
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break;
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case NodeParam::kVec3:
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output->Push(type, QVector3D(vec), this);
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break;
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case NodeParam::kVec4:
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output->Push(type, vec, this);
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break;
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default:
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break;
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}
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}
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float MathNode::RetrieveNumber(const NodeValue &val)
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{
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if (val.type() == NodeParam::kRational) {
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return val.data().value<rational>().toDouble();
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} else {
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return val.data().toFloat();
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}
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}
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bool MathNode::NumberIsNoOp(const MathNode::Operation &op, const float &number)
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{
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switch (op) {
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case kOpAdd:
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case kOpSubtract:
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if (qIsNull(number)) {
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return true;
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}
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break;
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case kOpMultiply:
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case kOpDivide:
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case kOpPower:
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if (qFuzzyCompare(number, 1.0f)) {
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return true;
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}
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break;
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}
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return false;
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}
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MathNode::PairingCalculator::PairingCalculator(const NodeValueTable &table_a, const NodeValueTable &table_b)
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{
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QVector<int> pair_likelihood_a = GetPairLikelihood(table_a);
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QVector<int> pair_likelihood_b = GetPairLikelihood(table_b);
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int weight_a = qMax(0, table_b.Count() - table_a.Count());
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int weight_b = qMax(0, table_a.Count() - table_b.Count());
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QVector<int> likelihoods(kPairCount);
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for (int i=0;i<kPairCount;i++) {
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if (pair_likelihood_a.at(i) == -1 || pair_likelihood_b.at(i) == -1) {
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likelihoods.replace(i, -1);
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} else {
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likelihoods.replace(i, pair_likelihood_a.at(i) + weight_a + pair_likelihood_b.at(i) + weight_b);
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}
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}
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most_likely_pairing_ = kPairNone;
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for (int i=0;i<likelihoods.size();i++) {
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if (likelihoods.at(i) > -1) {
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if (most_likely_pairing_ == kPairNone
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|| likelihoods.at(i) > likelihoods.at(most_likely_pairing_)) {
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most_likely_pairing_ = static_cast<Pairing>(i);
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}
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}
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}
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if (most_likely_pairing_ != kPairNone) {
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most_likely_value_a_ = table_a.at(pair_likelihood_a.at(most_likely_pairing_));
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most_likely_value_b_ = table_b.at(pair_likelihood_b.at(most_likely_pairing_));
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}
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}
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QVector<int> MathNode::PairingCalculator::GetPairLikelihood(const NodeValueTable &table)
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{
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// FIXME: When we introduce a manual override, placing it here would be the least problematic
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QVector<int> likelihood(kPairCount, -1);
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for (int i=0;i<table.Count();i++) {
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NodeParam::DataType type = table.at(i).type();
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int weight = i;
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if (type & NodeParam::kVector) {
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likelihood.replace(kPairVecVec, weight);
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likelihood.replace(kPairVecNumber, weight);
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likelihood.replace(kPairMatrixVec, weight);
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} else if (type & NodeParam::kMatrix) {
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likelihood.replace(kPairMatrixMatrix, weight);
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likelihood.replace(kPairMatrixVec, weight);
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likelihood.replace(kPairTextureMatrix, weight);
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} else if (type & NodeParam::kColor) {
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likelihood.replace(kPairColorColor, weight);
|
||||
likelihood.replace(kPairNumberColor, weight);
|
||||
likelihood.replace(kPairTextureColor, weight);
|
||||
} else if (type & NodeParam::kNumber) {
|
||||
likelihood.replace(kPairNumberNumber, weight);
|
||||
likelihood.replace(kPairVecNumber, weight);
|
||||
likelihood.replace(kPairNumberColor, weight);
|
||||
likelihood.replace(kPairTextureNumber, weight);
|
||||
likelihood.replace(kPairSampleNumber, weight);
|
||||
} else if (type & NodeParam::kSamples) {
|
||||
likelihood.replace(kPairSampleSample, weight);
|
||||
likelihood.replace(kPairSampleNumber, weight);
|
||||
} else if (type & NodeParam::kTexture) {
|
||||
likelihood.replace(kPairTextureTexture, weight);
|
||||
likelihood.replace(kPairTextureNumber, weight);
|
||||
likelihood.replace(kPairTextureColor, weight);
|
||||
likelihood.replace(kPairTextureMatrix, weight);
|
||||
}
|
||||
}
|
||||
|
||||
return likelihood;
|
||||
}
|
||||
|
||||
bool MathNode::PairingCalculator::FoundMostLikelyPairing() const
|
||||
{
|
||||
return (most_likely_pairing_ > kPairNone && most_likely_pairing_ < kPairCount);
|
||||
}
|
||||
|
||||
MathNode::Pairing MathNode::PairingCalculator::GetMostLikelyPairing() const
|
||||
{
|
||||
return most_likely_pairing_;
|
||||
}
|
||||
|
||||
const NodeValue &MathNode::PairingCalculator::GetMostLikelyValueA() const
|
||||
{
|
||||
return most_likely_value_a_;
|
||||
}
|
||||
|
||||
const NodeValue &MathNode::PairingCalculator::GetMostLikelyValueB() const
|
||||
{
|
||||
return most_likely_value_b_;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAll(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpPower:
|
||||
return qPow(a, b);
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformMultDiv(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpAdd:
|
||||
case kOpSubtract:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSub(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformMult(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpAdd:
|
||||
case kOpSubtract:
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSubMult(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
template<typename T, typename U>
|
||||
T MathNode::PerformAddSubMultDiv(T a, U b) const
|
||||
{
|
||||
switch (GetOperation()) {
|
||||
case kOpAdd:
|
||||
return a + b;
|
||||
case kOpSubtract:
|
||||
return a - b;
|
||||
case kOpMultiply:
|
||||
return a * b;
|
||||
case kOpDivide:
|
||||
return a / b;
|
||||
case kOpPower:
|
||||
break;
|
||||
}
|
||||
|
||||
return a;
|
||||
return ProcessSamplesInternal(values, GetOperation(), param_a_in_, param_b_in_, input, output, index);
|
||||
}
|
||||
|
||||
OLIVE_NAMESPACE_EXIT
|
||||
|
||||
Reference in New Issue
Block a user