use OIIO DWAA for cache
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@@ -223,9 +223,6 @@ QVariant MediaInput::Value(NodeOutput *output, const rational &time)
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renderer->buffer()->Attach(output_texture);
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renderer->buffer()->Bind();
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glClearColor(1.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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// Draw with the internal texture
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internal_tex_.Bind();
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