use OIIO DWAA for cache

This commit is contained in:
itsmattkc
2019-08-29 14:44:01 +10:00
parent 836943e58a
commit 27effb9473
11 changed files with 140 additions and 40 deletions
-3
View File
@@ -223,9 +223,6 @@ QVariant MediaInput::Value(NodeOutput *output, const rational &time)
renderer->buffer()->Attach(output_texture);
renderer->buffer()->Bind();
glClearColor(1.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// Draw with the internal texture
internal_tex_.Bind();