made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
This commit is contained in:
@@ -49,8 +49,6 @@ void NodeView::SetGraph(NodeGraph *graph)
|
||||
disconnect(graph_, SIGNAL(NodeRemoved(Node*)), this, SLOT(RemoveNode(Node*)));
|
||||
disconnect(graph_, SIGNAL(EdgeAdded(NodeEdgePtr)), this, SLOT(AddEdge(NodeEdgePtr)));
|
||||
disconnect(graph_, SIGNAL(EdgeRemoved(NodeEdgePtr)), this, SLOT(RemoveEdge(NodeEdgePtr)));
|
||||
|
||||
graph_->Release();
|
||||
}
|
||||
|
||||
// Clear the scene of all UI objects
|
||||
|
||||
Reference in New Issue
Block a user