made vast improvements to rendering engine and node structure

This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
This commit is contained in:
itsmattkc
2019-12-09 23:50:52 +11:00
parent daafcbfc95
commit 26b3993b9d
31 changed files with 287 additions and 233 deletions
+1
View File
@@ -70,6 +70,7 @@ void Sequence::add_default_nodes()
Node* audio_track_output = timeline_output_->track_list(TrackType::kTrackTypeAudio)->AddTrack();
NodeParam::ConnectEdge(video_track_output->output(), viewer_output_->texture_input());
NodeParam::ConnectEdge(audio_track_output->output(), viewer_output_->samples_input());
//timeline_output_->track_list(TrackType::kTrackTypeVideo)->AddTrack();
// Update the timebase on these nodes
set_video_params(video_params_);