made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
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@@ -70,6 +70,7 @@ void Sequence::add_default_nodes()
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Node* audio_track_output = timeline_output_->track_list(TrackType::kTrackTypeAudio)->AddTrack();
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NodeParam::ConnectEdge(video_track_output->output(), viewer_output_->texture_input());
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NodeParam::ConnectEdge(audio_track_output->output(), viewer_output_->samples_input());
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//timeline_output_->track_list(TrackType::kTrackTypeVideo)->AddTrack();
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// Update the timebase on these nodes
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set_video_params(video_params_);
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