made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
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+13
-7
@@ -97,11 +97,6 @@ public:
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*/
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virtual QString Description() const;
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/**
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* @brief Signals the Node that it won't be used for a while and can deallocate some memory
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*/
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virtual void Release();
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/**
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* @brief Function called to retranslate parameter names (should be overridden in derivatives)
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*/
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@@ -136,10 +131,17 @@ public:
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*/
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QList<Node*> GetImmediateDependencies() const;
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virtual bool IsAccelerated() const;
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/**
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* @brief Generate OpenCL hardware accelerated code for this Node
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* @brief Generate hardware accelerated code for this Node
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*/
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virtual QString Code() const;
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virtual QString CodeVertex() const;
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/**
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* @brief Generate hardware accelerated code for this Node
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*/
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virtual QString CodeFragment() const;
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/**
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* @brief Returns the parameter with the specified ID (or nullptr if it doesn't exist)
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@@ -266,6 +268,8 @@ public:
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NodeOutput* output() const;
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virtual QVariant InputValueFromTable(NodeInput* input, const NodeValueTable& table) const;
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protected:
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void AddInput(NodeInput* input);
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@@ -275,6 +279,8 @@ protected:
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virtual void DependentEdgeChanged(NodeInput* from);
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static QString ReadFileAsString(const QString& filename);
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public slots:
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signals:
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