made vast improvements to rendering engine and node structure

This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
This commit is contained in:
itsmattkc
2019-12-09 23:50:52 +11:00
parent daafcbfc95
commit 26b3993b9d
31 changed files with 287 additions and 233 deletions
-9
View File
@@ -108,12 +108,3 @@ bool NodeGraph::ContainsNode(Node *n)
{
return (n->parent() == this);
}
void NodeGraph::Release()
{
QList<Node*> all_nodes = nodes();
foreach (Node* n, all_nodes) {
n->Release();
}
}