made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
This commit is contained in:
@@ -108,12 +108,3 @@ bool NodeGraph::ContainsNode(Node *n)
|
||||
{
|
||||
return (n->parent() == this);
|
||||
}
|
||||
|
||||
void NodeGraph::Release()
|
||||
{
|
||||
QList<Node*> all_nodes = nodes();
|
||||
|
||||
foreach (Node* n, all_nodes) {
|
||||
n->Release();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user