made vast improvements to rendering engine and node structure
This was many changes that were largely fundamentally related. They included: - More const modifiers to enforce read only node graphs - Support for fragment and vertex shaders from the nodes - Support for node code loaded externally (embedded into the binary) - Fixed issue preventing two textures from being used in a shader - Removed several unused functions and cleaned up code - Fixed video media node misreading its matrix input
This commit is contained in:
@@ -53,7 +53,12 @@ QString SolidGenerator::Description() const
|
||||
return tr("Generate a solid color.");
|
||||
}
|
||||
|
||||
QString SolidGenerator::Code() const
|
||||
bool SolidGenerator::IsAccelerated() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
QString SolidGenerator::CodeFragment() const
|
||||
{
|
||||
return "#version 110\n"
|
||||
"\n"
|
||||
|
||||
Reference in New Issue
Block a user