made vast improvements to rendering engine and node structure

This was many changes that were largely fundamentally related. They included:
- More const modifiers to enforce read only node graphs
- Support for fragment and vertex shaders from the nodes
- Support for node code loaded externally (embedded into the binary)
- Fixed issue preventing two textures from being used in a shader
- Removed several unused functions and cleaned up code
- Fixed video media node misreading its matrix input
This commit is contained in:
itsmattkc
2019-12-09 23:50:52 +11:00
parent daafcbfc95
commit 26b3993b9d
31 changed files with 287 additions and 233 deletions
+6 -1
View File
@@ -53,7 +53,12 @@ QString SolidGenerator::Description() const
return tr("Generate a solid color.");
}
QString SolidGenerator::Code() const
bool SolidGenerator::IsAccelerated() const
{
return true;
}
QString SolidGenerator::CodeFragment() const
{
return "#version 110\n"
"\n"