made all keyframes editable and undoable
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@@ -49,7 +49,7 @@ void ShakeEffect::refresh() {
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}
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}
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void ShakeEffect::process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords) {
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void ShakeEffect::process_gl(long frame, QOpenGLShaderProgram&, GLTextureCoords&) {
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if (shake_progress > shake_limit) {
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double ival = intensity_val->get_double_value(frame);
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if ((int)ival > 0) {
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