fix clip close crash
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+4
-2
@@ -498,8 +498,10 @@ void Clip::Close(bool wait) {
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}
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// destroy opengl texture in main thread
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QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &texture);
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texture = 0;
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if (texture > 0) {
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QOpenGLContext::currentContext()->functions()->glDeleteTextures(1, &texture);
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texture = 0;
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}
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// close all effects
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for (int i=0;i<effects.size();i++) {
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