node: fixed bug that failed to load some default values from shader xml

This commit is contained in:
itsmattkc
2020-04-22 18:13:53 +10:00
parent db117e0780
commit 258f83d5d3
7 changed files with 104 additions and 42 deletions
+9 -3
View File
@@ -27,21 +27,27 @@
<param id="radius_in" type="float">
<name lang="en_US">Radius</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Opacity Value -->
<param id="opacity_in" type="float">
<name lang="en_US">Opacity</name>
<min>0</min>
<default>100</default>
<default>
<value>100</value>
</default>
<max>100</max>
</param>
<!-- Parameter: Inner Value -->
<param id="inner_in" type="bool">
<name lang="en_US">Inner</name>
<default>false</default>
<default>
<value>false</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->