node: fixed bug that failed to load some default values from shader xml
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@@ -27,21 +27,27 @@
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<param id="radius_in" type="float">
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<name lang="en_US">Radius</name>
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<min>0</min>
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<default>10</default>
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<default>
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<value>10</value>
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</default>
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</param>
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<!-- Parameter: Opacity Value -->
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<param id="opacity_in" type="float">
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<name lang="en_US">Opacity</name>
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<min>0</min>
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<default>100</default>
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<default>
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<value>100</value>
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</default>
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<max>100</max>
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</param>
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<!-- Parameter: Inner Value -->
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<param id="inner_in" type="bool">
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<name lang="en_US">Inner</name>
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<default>false</default>
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<default>
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<value>false</value>
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</default>
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</param>
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<!-- Qt Resource path to fragment shader -->
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