node: fixed bug that failed to load some default values from shader xml

This commit is contained in:
itsmattkc
2020-04-22 18:13:53 +10:00
parent db117e0780
commit 258f83d5d3
7 changed files with 104 additions and 42 deletions
+12 -4
View File
@@ -27,14 +27,18 @@
<param id="softness_in" type="float">
<name lang="en_US">Softness</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Opacity Input -->
<param id="opacity_in" type="float">
<name lang="en_US">Opacity</name>
<min>0</min>
<default>80</default>
<default>
<value>80</value>
</default>
<max>100</max>
</param>
@@ -42,13 +46,17 @@
<param id="distance_in" type="float">
<name lang="en_US">Distance</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Direction Input -->
<param id="direction_in" type="float">
<name lang="en_US">Direction</name>
<default>45</default>
<default>
<value>45</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->