node: fixed bug that failed to load some default values from shader xml

This commit is contained in:
itsmattkc
2020-04-22 18:13:53 +10:00
parent db117e0780
commit 258f83d5d3
7 changed files with 104 additions and 42 deletions
+12 -4
View File
@@ -33,25 +33,33 @@
<param id="radius_in" type="float">
<name lang="en_US">Radius</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Horizontal Enable -->
<param id="horiz_in" type="bool">
<name lang="en_US">Horizontal</name>
<default>1</default>
<default>
<value>1</value>
</default>
</param>
<!-- Parameter: Vertical Enable -->
<param id="vert_in" type="bool">
<name lang="en_US">Vertical</name>
<default>1</default>
<default>
<value>1</value>
</default>
</param>
<!-- Parameter: Repeat Edge Pixels -->
<param id="repeat_edge_pixels_in" type="bool">
<name lang="en_US">Repeat Edge Pixels</name>
<default>0</default>
<default>
<value>0</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->