node: fixed bug that failed to load some default values from shader xml

This commit is contained in:
itsmattkc
2020-04-22 18:13:53 +10:00
parent db117e0780
commit 258f83d5d3
7 changed files with 104 additions and 42 deletions
+12 -4
View File
@@ -33,25 +33,33 @@
<param id="radius_in" type="float">
<name lang="en_US">Radius</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Horizontal Enable -->
<param id="horiz_in" type="bool">
<name lang="en_US">Horizontal</name>
<default>1</default>
<default>
<value>1</value>
</default>
</param>
<!-- Parameter: Vertical Enable -->
<param id="vert_in" type="bool">
<name lang="en_US">Vertical</name>
<default>1</default>
<default>
<value>1</value>
</default>
</param>
<!-- Parameter: Repeat Edge Pixels -->
<param id="repeat_edge_pixels_in" type="bool">
<name lang="en_US">Repeat Edge Pixels</name>
<default>0</default>
<default>
<value>0</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->
+12 -4
View File
@@ -27,14 +27,18 @@
<param id="softness_in" type="float">
<name lang="en_US">Softness</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Opacity Input -->
<param id="opacity_in" type="float">
<name lang="en_US">Opacity</name>
<min>0</min>
<default>80</default>
<default>
<value>80</value>
</default>
<max>100</max>
</param>
@@ -42,13 +46,17 @@
<param id="distance_in" type="float">
<name lang="en_US">Distance</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Direction Input -->
<param id="direction_in" type="float">
<name lang="en_US">Direction</name>
<default>45</default>
<default>
<value>45</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->
+6 -1
View File
@@ -18,7 +18,12 @@
<param id="color_in" type="color">
<name lang="en_US">Color</name>
<name lang="en_GB">Colour</name>
<default>1.0:0.0:0.0:1.0</default>
<default>
<value>1.0</value>
<value>0.0</value>
<value>0.0</value>
<value>1.0</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->
+9 -3
View File
@@ -27,21 +27,27 @@
<param id="radius_in" type="float">
<name lang="en_US">Radius</name>
<min>0</min>
<default>10</default>
<default>
<value>10</value>
</default>
</param>
<!-- Parameter: Opacity Value -->
<param id="opacity_in" type="float">
<name lang="en_US">Opacity</name>
<min>0</min>
<default>100</default>
<default>
<value>100</value>
</default>
<max>100</max>
</param>
<!-- Parameter: Inner Value -->
<param id="inner_in" type="bool">
<name lang="en_US">Inner</name>
<default>false</default>
<default>
<value>false</value>
</default>
</param>
<!-- Qt Resource path to fragment shader -->