fixed opengl context corruption when docking/undocking viewer
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@@ -27,6 +27,7 @@ void retrieve_next_frame_raw_data(Clip* c, AVFrame* output);
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bool is_clip_active(Clip* c, long playhead);
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void get_next_audio(Clip* c, bool mix);
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void set_sequence(Sequence* s);
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void closeActiveClips(Sequence* s, bool wait);
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struct ClipCacheData {
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Clip& clip;
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