implemented support for multilayered keyframes
This adds the ability to keyframe more than one value per input (e.g. a vec2, vec3, etc.) so that you can animate, for example, an X axis separately from a Y axis.
This commit is contained in:
@@ -37,7 +37,7 @@ NodeKeyframePtr NodeKeyframe::Create(const rational &time, const QVariant &value
|
||||
|
||||
NodeKeyframePtr NodeKeyframe::copy() const
|
||||
{
|
||||
NodeKeyframePtr copy = std::make_shared<NodeKeyframe>(time_, value_, type_);
|
||||
NodeKeyframePtr copy = std::make_shared<NodeKeyframe>(time_, value_, type_, track_);
|
||||
copy->bezier_control_in_ = bezier_control_in_;
|
||||
copy->bezier_control_out_ = bezier_control_out_;
|
||||
return copy;
|
||||
@@ -116,6 +116,11 @@ void NodeKeyframe::set_bezier_control(NodeKeyframe::BezierType type, const QPoin
|
||||
}
|
||||
}
|
||||
|
||||
const int &NodeKeyframe::track() const
|
||||
{
|
||||
return track_;
|
||||
}
|
||||
|
||||
NodeKeyframe::BezierType NodeKeyframe::get_opposing_bezier_type(NodeKeyframe::BezierType type)
|
||||
{
|
||||
if (type == kInHandle) {
|
||||
|
||||
Reference in New Issue
Block a user