First commit of brand new rewrite
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#include "viewerwidget.h"
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#include "panels/panels.h"
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#include "panels/viewer.h"
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#include "panels/timeline.h"
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#include "project/sequence.h"
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#include "project/effect.h"
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#include "playback/playback.h"
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#include "playback/audio.h"
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#include "io/media.h"
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#include <QDebug>
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extern "C" {
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#include <libavformat/avformat.h>
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}
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ViewerWidget::ViewerWidget(QWidget *parent) : QOpenGLWidget(parent)
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{
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multithreaded = true;
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QSurfaceFormat format;
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format.setDepthBufferSize(24);
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setFormat(format);
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// error handler - retries after 200ms if we couldn't get the entire image
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retry_timer.setInterval(200);
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connect(&retry_timer, SIGNAL(timeout()), this, SLOT(retry()));
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}
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void ViewerWidget::retry() {
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update();
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}
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void ViewerWidget::initializeGL() {
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initializeOpenGLFunctions();
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glClearColor(0, 0, 0, 1);
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glMatrixMode(GL_PROJECTION);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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//void ViewerWidget::resizeGL(int w, int h)
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//{
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//}
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int audio_bytes_written = 0;
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void ViewerWidget::paintGL()
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{
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if (multithreaded) retry_timer.stop();
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glClear(GL_COLOR_BUFFER_BIT);
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long playhead = panel_timeline->playhead;
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handle_media(panel_viewer->sequence, playhead, multithreaded);
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texture_failed = false;
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bool render_audio = (panel_timeline->playing);
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if (render_audio && switch_audio_cache) {
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reading_audio_cache_A = !reading_audio_cache_A;
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audio_bytes_written = 0;
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clear_cache(!reading_audio_cache_A, reading_audio_cache_A);
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}
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cc_lock.lock();
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for (int i=0;i<current_clips.size();i++) {
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Clip* c = current_clips.at(i);
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if (!c->open) {
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qDebug() << "[WARNING] Tried to display clip" << i << "but it's closed";
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texture_failed = true;
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} else if (is_clip_active(c, playhead)) {
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if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_VIDEO) {
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// start preparing cache
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get_clip_frame(c, playhead);
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if (c->texture == NULL) {
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qDebug() << "[WARNING] Texture hasn't been created yet";
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texture_failed = true;
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} else if (playhead >= c->timeline_in) {
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glLoadIdentity();
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int half_width = c->sequence->width/2;
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int half_height = c->sequence->height/2;
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glOrtho(-half_width, half_width, half_height,- half_height, -1, 1);
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int anchor_x = 0;
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int anchor_y = 0;
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// perform all transform effects
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for (unsigned int j=0;j<c->effects.size();j++) {
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c->effects.at(j)->process_gl(&anchor_x, &anchor_y);
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}
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int anchor_right = c->media_stream->video_width - anchor_x;
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int anchor_bottom = c->media_stream->video_height - anchor_y;
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c->texture->bind();
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glBegin(GL_QUADS);
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glTexCoord2f(0.0, 0.0);
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glVertex2f(-anchor_x, -anchor_y);
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glTexCoord2f(1.0, 0.0);
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glVertex2f(anchor_right, -anchor_y);
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glTexCoord2f(1.0, 1.0);
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glVertex2f(anchor_right, anchor_bottom);
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glTexCoord2f(0.0, 1.0);
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glVertex2f(-anchor_x, anchor_bottom);
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glEnd();
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c->texture->release();
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}
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} else if (c->stream->codecpar->codec_type == AVMEDIA_TYPE_AUDIO &&
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playhead >= c->timeline_in &&
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render_audio &&
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!c->reached_end &&
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(switch_audio_cache || c->reset_audio)) {
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// TODO doesn't new clips appearing in the timeline (they'll ALWAYS end up in the other cache with a 1/8 sec delay)
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// cache audio
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if (c->lock.tryLock()) {
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// clip is not caching, start cache
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c->lock.unlock();
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cache_clip(c, playhead, !reading_audio_cache_A, reading_audio_cache_A, c->reset_audio);
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}
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}
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}
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}
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if (render_audio) {
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switch_audio_cache = false;
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if (audio_cache_A != NULL && audio_bytes_written < audio_cache_size) {
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// send cached/buffered audio to QIODevice/QAudioOutput
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uint8_t* cache = reading_audio_cache_A ? audio_cache_A : audio_cache_B;
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audio_bytes_written += audio_io_device->write((const char*) cache+audio_bytes_written, audio_cache_size-audio_bytes_written);
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}
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if (audio_bytes_written == audio_cache_size) {
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// switch_cache
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switch_audio_cache = true;
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}
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}
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cc_lock.unlock();
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if (texture_failed) {
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if (multithreaded) {
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retry_timer.start();
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} else {
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paintGL();
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}
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}
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}
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