many improvements and reimplementations

This commit is contained in:
itsmattkc
2021-11-29 21:22:49 -08:00
parent 495b07fc55
commit 239a019690
21 changed files with 874 additions and 495 deletions
+47 -43
View File
@@ -32,6 +32,7 @@
namespace olive {
class NodeViewItem;
class NodeViewEdge;
/**
@@ -45,11 +46,19 @@ class NodeViewItem : public QObject, public QGraphicsRectItem
{
Q_OBJECT
public:
NodeViewItem(Node* n, Node *context, QGraphicsItem* parent = nullptr);
NodeViewItem(Node *node, const QString &input, int element, Node *context, QGraphicsItem* parent = nullptr);
NodeViewItem(Node *node, Node *context, QGraphicsItem* parent = nullptr) :
NodeViewItem(node, QString(), -1, context, parent)
{
}
virtual ~NodeViewItem() override;
QPointF GetNodePosition() const;
void SetNodePosition(const QPointF& pos);
QVector<NodeViewEdge*> GetAllEdgesRecursively() const;
/**
* @brief Get currently attached node
*/
@@ -58,6 +67,11 @@ public:
return node_;
}
NodeInput GetInput() const
{
return NodeInput(node_, input_, element_);
}
Node *GetContext() const
{
return context_;
@@ -82,11 +96,7 @@ public:
void SetExpanded(bool e, bool hide_titlebar = false);
void ToggleExpanded();
/**
* @brief Returns GLOBAL point that edges should connect to for any NodeParam member of this object
*/
QPointF GetInputPoint(const QString& input, int element) const;
QPointF GetInputPoint() const;
QPointF GetOutputPoint() const;
/**
@@ -94,6 +104,11 @@ public:
*/
void SetFlowDirection(NodeViewCommon::FlowDirection dir);
NodeViewCommon::FlowDirection GetFlowDirection() const
{
return flow_dir_;
}
static int DefaultTextPadding();
static int DefaultItemHeight();
@@ -113,19 +128,20 @@ public:
void AddEdge(NodeViewEdge* edge);
void RemoveEdge(NodeViewEdge* edge);
int GetIndexAt(QPointF pt) const;
NodeInput GetInputAtIndex(int index) const
{
return NodeInput(node_, node_inputs_.at(index));
}
void SetHighlightedIndex(int index);
void SetLabelAsOutput(bool e);
NodeInput GetInputFromInputConnector(NodeViewItemConnector *connector);
NodeViewEdge *GetEdgeFromInputConnector(NodeViewItemConnector *connector);
void SetHighlighted(bool e);
NodeViewItem *GetItemForInput(NodeInput input);
bool IsOutputItem() const
{
return input_.isEmpty();
}
void ReadjustAllEdges();
void UpdateFlowDirectionOfInputItem(NodeViewItem *child);
protected:
virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget = nullptr) override;
@@ -138,49 +154,35 @@ protected:
virtual QVariant itemChange(QGraphicsItem::GraphicsItemChange change, const QVariant &value) override;
private:
void ReadjustAllEdges();
void UpdateContextRect();
void DrawNodeTitle(QPainter *painter, QString text, const QRectF &rect, Qt::Alignment vertical_align, int icon_size, bool draw_arrow);
NodeViewEdge *GetEdgeFromInputIndex(int index);
/**
* @brief Returns local rect of a NodeInput in array node_inputs_[index]
*/
QRectF GetInputRect(int index) const;
/**
* @brief Internal update function when logical position changes
*/
void UpdateNodePosition();
void UpdateInputConnectors();
void UpdateInputConnectorPosition();
void UpdateOutputConnectorPosition();
void UpdateConnectorPositions();
bool IsInputValid(const QString &input);
void UpdateInputConnectorPositions();
void UpdateInputConnectorFlowDirections();
NodeViewCommon::FlowDirection GetFlowDirectionForInput(int index);
void SetRectSize(int height_units = 1);
/**
* @brief Reference to attached Node
*/
Node* node_;
Node *node_;
QString input_;
int element_;
Node *context_;
/**
* @brief Cached list of node inputs
*/
QVector<QString> node_inputs_;
/**
* @brief Rectangle of the Node's title bar (equal to rect() when collapsed)
*/
QRectF title_bar_rect_;
QVector<NodeViewItem*> children_;
/// Sizing variables to use when drawing
int node_border_width_;
@@ -190,9 +192,7 @@ private:
*/
bool expanded_;
bool hide_titlebar_;
int highlighted_index_;
bool highlighted_;
NodeViewCommon::FlowDirection flow_dir_;
@@ -200,14 +200,18 @@ private:
QPointF cached_node_pos_;
std::vector<std::unique_ptr<NodeViewItemConnector> > input_connectors_;
NodeViewItemConnector *input_connector_;
NodeViewItemConnector *output_connector_;
bool has_connectable_inputs_;
bool label_as_output_;
private slots:
void NodeAppearanceChanged();
void RepopulateInputs();
};
}