feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+1 -1
View File
@@ -190,7 +190,7 @@ bool RenderPlugin(const std::string &plugin_id,
PluginJob job(instance, nullptr, inputs);
TexturePtr output = std::make_shared<Texture>(params);
PluginRenderer renderer;
PluginRenderer renderer(nullptr);
renderer.RenderPlugin(nullptr, job, output, params, true, false);
bool has_frame = output->frame() != nullptr;