feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
@@ -22,6 +22,7 @@
|
||||
#include "scopebase.h"
|
||||
|
||||
#include "config/config.h"
|
||||
#include "render/job/colortransformjob.h"
|
||||
|
||||
namespace olive
|
||||
{
|
||||
@@ -68,6 +69,11 @@ void ScopeBase::OnInit()
|
||||
|
||||
void ScopeBase::OnPaint()
|
||||
{
|
||||
if (IsBackendNeutral()) {
|
||||
// TODO: implement backend-neutral scope display
|
||||
return;
|
||||
}
|
||||
|
||||
// Clear display surface
|
||||
renderer()->ClearDestination();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user