feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+6
View File
@@ -22,6 +22,7 @@
#include "scopebase.h"
#include "config/config.h"
#include "render/job/colortransformjob.h"
namespace olive
{
@@ -68,6 +69,11 @@ void ScopeBase::OnInit()
void ScopeBase::OnPaint()
{
if (IsBackendNeutral()) {
// TODO: implement backend-neutral scope display
return;
}
// Clear display surface
renderer()->ClearDestination();