feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
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@@ -1432,9 +1432,10 @@ void olive::plugin::PluginRenderer::RenderPlugin(TexturePtr src, olive::plugin::
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auto *olive_instance =
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dynamic_cast<olive::plugin::OlivePluginInstance *>(instance);
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const bool use_opengl =
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supports_opengl && destination && destination->renderer() &&
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destination->id().isValid();
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supports_opengl && renderer_ && renderer_->IsOpenGL() && destination &&
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destination->renderer() == renderer_ && destination->id().isValid();
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if (olive_instance) {
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olive_instance->setOpenGLEnabled(use_opengl);
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olive_instance->setVideoParam(destination_params);
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// Ensure all clip instances inherit the project's params so that
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// getAspectRatio/getFrameRate etc. return valid values before
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@@ -1798,7 +1799,7 @@ void olive::plugin::PluginRenderer::RenderPlugin(TexturePtr src, olive::plugin::
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renderScale, true, interactive);
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return;
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}
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AVFramePtr converted = ConvertFrameIfNeeded(frame_ptr, destination_params, this);
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AVFramePtr converted = ConvertFrameIfNeeded(frame_ptr, destination_params, renderer_);
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const AVPixelFormat expected_fmt =
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GetDestinationAVPixelFormat(destination_params);
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destination->handleFrame(converted);
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@@ -1837,15 +1838,16 @@ void olive::plugin::PluginRenderer::RenderPlugin(TexturePtr src, olive::plugin::
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// Purpose: Attach output texture for OFX GL rendering.
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void olive::plugin::PluginRenderer::AttachOutputTexture(olive::TexturePtr texture)
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{
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if (!texture) {
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return;
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if (renderer_) {
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renderer_->AttachOutputTexture(texture.get());
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}
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AttachTextureAsDestination(texture->id());
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}
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// 作用:解除 OFX 的 GL 输出绑定。
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// Purpose: Detach OFX GL output binding.
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void olive::plugin::PluginRenderer::DetachOutputTexture()
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{
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DetachTextureAsDestination();
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if (renderer_) {
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renderer_->DetachOutputTexture();
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}
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}
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