feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+14
View File
@@ -27,7 +27,9 @@
#include <QOpenGLExtraFunctions>
#include <QRegularExpression>
#include "common/filefunctions.h"
#include "config/config.h"
#include "render/job/shaderjob.h"
namespace olive
{
@@ -406,6 +408,18 @@ void OpenGLRenderer::Flush()
}
}
void OpenGLRenderer::AttachOutputTexture(olive::Texture *texture)
{
if (texture) {
AttachTextureAsDestination(texture->id());
}
}
void OpenGLRenderer::DetachOutputTexture()
{
DetachTextureAsDestination();
}
Color OpenGLRenderer::GetPixelFromTexture(Texture *texture, const QPointF &pt)
{
AttachTextureAsDestination(texture->id());