feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+14
View File
@@ -19,6 +19,8 @@ public:
using olive::OpenGLRenderer::CreateNativeTexture;
using olive::OpenGLRenderer::DestroyInternal;
using olive::OpenGLRenderer::DestroyNativeTexture;
using olive::OpenGLRenderer::AttachTextureAsDestination;
using olive::OpenGLRenderer::DetachTextureAsDestination;
};
BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle)
@@ -176,3 +178,15 @@ OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
{
return Renderer(handle)->context();
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
OakRenderBackendHandle handle, const void *texture_id)
{
Renderer(handle)->AttachTextureAsDestination(VariantRef(texture_id));
}
OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(
OakRenderBackendHandle handle)
{
Renderer(handle)->DetachTextureAsDestination();
}