feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
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@@ -19,6 +19,8 @@ public:
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using olive::OpenGLRenderer::CreateNativeTexture;
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using olive::OpenGLRenderer::DestroyInternal;
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using olive::OpenGLRenderer::DestroyNativeTexture;
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using olive::OpenGLRenderer::AttachTextureAsDestination;
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using olive::OpenGLRenderer::DetachTextureAsDestination;
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};
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BackendOpenGLRenderer *Renderer(OakRenderBackendHandle handle)
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@@ -176,3 +178,15 @@ OAK_RENDER_BACKEND_EXPORT void *oak_renderer_opengl_context(
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{
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return Renderer(handle)->context();
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_attach_output_texture(
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OakRenderBackendHandle handle, const void *texture_id)
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{
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Renderer(handle)->AttachTextureAsDestination(VariantRef(texture_id));
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}
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OAK_RENDER_BACKEND_EXPORT void oak_renderer_detach_output_texture(
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OakRenderBackendHandle handle)
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{
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Renderer(handle)->DetachTextureAsDestination();
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}
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