feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+6 -1
View File
@@ -27,7 +27,9 @@ enum OakRenderBackendCapability {
OAK_RENDER_BACKEND_CAP_SHADERS = 1ULL << 1,
OAK_RENDER_BACKEND_CAP_BLIT = 1ULL << 2,
OAK_RENDER_BACKEND_CAP_READBACK = 1ULL << 3,
OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT = 1ULL << 4
OAK_RENDER_BACKEND_CAP_VIEWER_CONTEXT = 1ULL << 4,
OAK_RENDER_BACKEND_CAP_INSTANCE = 1ULL << 5,
OAK_RENDER_BACKEND_CAP_DEVICE = 1ULL << 6
};
struct OakRenderBackendInfo {
@@ -81,6 +83,9 @@ typedef void (*OakBackendBlitFn)(OakRenderBackendHandle handle,
void *destination,
const void *destination_params,
bool clear_destination);
typedef void (*OakBackendAttachOutputTextureFn)(OakRenderBackendHandle handle,
const void *texture_id);
typedef void (*OakBackendDetachOutputTextureFn)(OakRenderBackendHandle handle);
typedef void *(*OakBackendOpenGLContextFn)(OakRenderBackendHandle handle);
#ifdef __cplusplus