feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
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@@ -44,6 +44,12 @@ public:
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const QPointF &pt) override;
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virtual QOpenGLContext *OpenGLContext() const override;
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virtual bool IsOpenGL() const override;
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virtual void AttachOutputTexture(Texture *texture) override;
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virtual void DetachOutputTexture() override;
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protected:
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virtual void Blit(QVariant shader, AcceleratedJob &job,
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Texture *destination, VideoParams destination_params,
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@@ -84,6 +90,8 @@ private:
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OakBackendFlushFn flush_ = nullptr;
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OakBackendGetPixelFromTextureFn get_pixel_from_texture_ = nullptr;
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OakBackendBlitFn blit_ = nullptr;
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OakBackendAttachOutputTextureFn attach_output_texture_ = nullptr;
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OakBackendDetachOutputTextureFn detach_output_texture_ = nullptr;
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OakBackendOpenGLContextFn opengl_context_ = nullptr;
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};
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