feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
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@@ -45,6 +45,8 @@ QString DynamicRenderer::LibraryFilename() const
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const QStringList candidates = {
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app_dir.filePath(filename),
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app_dir.filePath(QDir(QStringLiteral("render_backends")).filePath(filename)),
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app_dir.filePath(QDir(QStringLiteral("../lib")).filePath(filename)),
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app_dir.filePath(QDir(QStringLiteral("../../lib")).filePath(filename)),
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app_dir.filePath(QDir(QStringLiteral("../app")).filePath(filename)),
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app_dir.filePath(QDir(QStringLiteral("../../app")).filePath(filename))
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};
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@@ -139,6 +141,10 @@ bool DynamicRenderer::ResolveFunctions()
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RESOLVE(get_pixel_from_texture_, OakBackendGetPixelFromTextureFn,
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"oak_renderer_get_pixel_from_texture");
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RESOLVE(blit_, OakBackendBlitFn, "oak_renderer_blit");
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RESOLVE(attach_output_texture_, OakBackendAttachOutputTextureFn,
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"oak_renderer_attach_output_texture");
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RESOLVE(detach_output_texture_, OakBackendDetachOutputTextureFn,
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"oak_renderer_detach_output_texture");
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RESOLVE(opengl_context_, OakBackendOpenGLContextFn,
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"oak_renderer_opengl_context");
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#undef RESOLVE
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@@ -184,6 +190,8 @@ void DynamicRenderer::ResetFunctions()
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flush_ = nullptr;
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get_pixel_from_texture_ = nullptr;
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blit_ = nullptr;
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attach_output_texture_ = nullptr;
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detach_output_texture_ = nullptr;
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opengl_context_ = nullptr;
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}
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@@ -271,6 +279,11 @@ QOpenGLContext *DynamicRenderer::OpenGLContext() const
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: nullptr;
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}
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bool DynamicRenderer::IsOpenGL() const
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{
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return backend_ == QStringLiteral("opengl");
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}
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void DynamicRenderer::Blit(QVariant shader, AcceleratedJob &job,
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Texture *destination, VideoParams destination_params,
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bool clear_destination)
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@@ -301,4 +314,19 @@ void DynamicRenderer::DestroyInternal()
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}
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}
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void DynamicRenderer::AttachOutputTexture(Texture *texture)
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{
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if (attach_output_texture_ && texture) {
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QVariant id = texture->id();
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attach_output_texture_(handle_, &id);
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}
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}
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void DynamicRenderer::DetachOutputTexture()
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{
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if (detach_output_texture_) {
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detach_output_texture_(handle_);
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}
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}
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}
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