feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer

- Extract libolive-rendercore static library to minimize backend link boundary.
- Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs).
- Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback.
- Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback).
- Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter).
- Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU
  path on non-OpenGL backends while preserving OpenGL render path.
- Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards.
- Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
This commit is contained in:
2026-07-13 10:19:29 +08:00
parent 5fc8232671
commit 225f8505c2
42 changed files with 3042 additions and 495 deletions
+12
View File
@@ -104,6 +104,18 @@ endif()
find_package(OpenGL REQUIRED)
list(APPEND OLIVE_LIBRARIES OpenGL::GL)
# Optional: Link Vulkan and shaderc (for the Vulkan render backend)
find_package(Vulkan)
find_package(PkgConfig)
if(PkgConfig_FOUND)
pkg_check_modules(SHADERC shaderc)
endif()
if(Vulkan_FOUND)
message(STATUS "Vulkan found: ${Vulkan_LIBRARIES}")
else()
message(STATUS " Vulkan not found. The Vulkan render backend will be disabled.")
endif()
# Link OpenColorIO
find_package(OpenColorIO 2.1.1 REQUIRED)
list(APPEND OLIVE_LIBRARIES ${OCIO_LIBRARIES})