feat(render): dynamic OpenGL/Vulkan backend split and backend-neutral viewer
- Extract libolive-rendercore static library to minimize backend link boundary. - Add DynamicRenderer adapter with C ABI (oakgl/oakvulkan shared libs). - Make OAK_ENABLE_DYNAMIC_RENDER_BACKEND default ON with OpenGL fallback. - Implement VulkanRenderer prototype (textures, shaders, UBO blit, readback). - Add backend-neutral viewer readback path (offscreen -> QImage -> QPainter). - Refactor PluginRenderer to be renderer-agnostic; OFX plugins fall back to CPU path on non-OpenGL backends while preserving OpenGL render path. - Add Renderer::AttachOutputTexture/DetachOutputTexture and C ABI forwards. - Update docs/zh/render-backend-dynamic-plan.md for Phase 3/4/5.
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@@ -104,6 +104,18 @@ endif()
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find_package(OpenGL REQUIRED)
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list(APPEND OLIVE_LIBRARIES OpenGL::GL)
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# Optional: Link Vulkan and shaderc (for the Vulkan render backend)
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find_package(Vulkan)
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find_package(PkgConfig)
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if(PkgConfig_FOUND)
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pkg_check_modules(SHADERC shaderc)
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endif()
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if(Vulkan_FOUND)
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message(STATUS "Vulkan found: ${Vulkan_LIBRARIES}")
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else()
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message(STATUS " Vulkan not found. The Vulkan render backend will be disabled.")
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endif()
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# Link OpenColorIO
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find_package(OpenColorIO 2.1.1 REQUIRED)
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list(APPEND OLIVE_LIBRARIES ${OCIO_LIBRARIES})
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