decoder/renderer: use memory cache and single decoder to optimize frames for
cycles
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@@ -2,8 +2,8 @@
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#include "audio/audiomanager.h"
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AudioRenderWorker::AudioRenderWorker(QObject *parent) :
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RenderWorker(parent)
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AudioRenderWorker::AudioRenderWorker(DecoderCache* decoder_cache, QObject *parent) :
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RenderWorker(decoder_cache, parent)
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{
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}
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