decoder/renderer: use memory cache and single decoder to optimize frames for

cycles
This commit is contained in:
itsmattkc
2020-02-20 15:32:12 +11:00
parent 71048f40a8
commit 2145efa2a0
19 changed files with 150 additions and 135 deletions
+2 -2
View File
@@ -2,8 +2,8 @@
#include "audio/audiomanager.h"
AudioRenderWorker::AudioRenderWorker(QObject *parent) :
RenderWorker(parent)
AudioRenderWorker::AudioRenderWorker(DecoderCache* decoder_cache, QObject *parent) :
RenderWorker(decoder_cache, parent)
{
}