decoder/renderer: use memory cache and single decoder to optimize frames for
cycles
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@@ -24,7 +24,7 @@ bool AudioBackend::InitInternal()
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// Initiate one thread per CPU core
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for (int i=0;i<threads().size();i++) {
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// Create one processor object for each thread
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AudioWorker* processor = new AudioWorker();
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AudioWorker* processor = new AudioWorker(decoder_cache());
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processor->SetParameters(params());
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processors_.append(processor);
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}
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