decoder/renderer: use memory cache and single decoder to optimize frames for

cycles
This commit is contained in:
itsmattkc
2020-02-20 15:32:12 +11:00
parent 71048f40a8
commit 2145efa2a0
19 changed files with 150 additions and 135 deletions
+1 -1
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@@ -24,7 +24,7 @@ bool AudioBackend::InitInternal()
// Initiate one thread per CPU core
for (int i=0;i<threads().size();i++) {
// Create one processor object for each thread
AudioWorker* processor = new AudioWorker();
AudioWorker* processor = new AudioWorker(decoder_cache());
processor->SetParameters(params());
processors_.append(processor);
}
+2 -2
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@@ -1,7 +1,7 @@
#include "audioworker.h"
AudioWorker::AudioWorker(QObject *parent) :
AudioRenderWorker(parent)
AudioWorker::AudioWorker(DecoderCache* decoder_cache, QObject *parent) :
AudioRenderWorker(decoder_cache, parent)
{
}
+1 -1
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@@ -6,7 +6,7 @@
class AudioWorker : public AudioRenderWorker
{
public:
AudioWorker(QObject* parent = nullptr);
AudioWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
protected:
virtual void FrameToValue(StreamPtr stream, FramePtr frame, NodeValueTable* table) override;
+2 -2
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@@ -2,8 +2,8 @@
#include "audio/audiomanager.h"
AudioRenderWorker::AudioRenderWorker(QObject *parent) :
RenderWorker(parent)
AudioRenderWorker::AudioRenderWorker(DecoderCache* decoder_cache, QObject *parent) :
RenderWorker(decoder_cache, parent)
{
}
+1 -1
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@@ -7,7 +7,7 @@ class AudioRenderWorker : public RenderWorker
{
Q_OBJECT
public:
AudioRenderWorker(QObject* parent = nullptr);
AudioRenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
void SetParameters(const AudioRenderingParams& audio_params);
+1 -1
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@@ -39,7 +39,7 @@ bool OpenGLBackend::InitInternal()
// Initiate one thread per CPU core
for (int i=0;i<threads().size();i++) {
// Create one processor object for each thread
OpenGLWorker* processor = new OpenGLWorker(frame_cache());
OpenGLWorker* processor = new OpenGLWorker(frame_cache(), decoder_cache());
processor->SetParameters(params());
processors_.append(processor);
+2 -2
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@@ -9,8 +9,8 @@
#include "render/colormanager.h"
#include "render/pixelservice.h"
OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
VideoRenderWorker(frame_cache, parent)
OpenGLWorker::OpenGLWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) :
VideoRenderWorker(frame_cache, decoder_cache, parent)
{
}
+1 -1
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@@ -12,7 +12,7 @@
class OpenGLWorker : public VideoRenderWorker {
Q_OBJECT
public:
OpenGLWorker(VideoRenderFrameCache* frame_cache,
OpenGLWorker(VideoRenderFrameCache* frame_cache, DecoderCache *decoder_cache,
QObject* parent = nullptr);
signals:
+7
View File
@@ -83,6 +83,8 @@ void RenderBackend::Close()
threads_.clear();
processors_.clear();
decoder_cache_.Clear();
}
const QString &RenderBackend::GetError() const
@@ -375,6 +377,11 @@ void RenderBackend::SetWorkerBusyState(RenderWorker *worker, bool busy)
processor_busy_state_.replace(processors_.indexOf(worker), busy);
}
DecoderCache *RenderBackend::decoder_cache()
{
return &decoder_cache_;
}
bool RenderBackend::AllProcessorsAreAvailable() const
{
foreach (bool busy, processor_busy_state_) {
+4
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@@ -96,10 +96,14 @@ protected:
bool WorkerIsBusy(RenderWorker* worker) const;
void SetWorkerBusyState(RenderWorker* worker, bool busy);
DecoderCache* decoder_cache();
TimeRangeList cache_queue_;
QVector<RenderWorker*> processors_;
DecoderCache decoder_cache_;
bool compiled_;
QHash<TimeRange, qint64> render_job_info_;
+3 -33
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@@ -18,41 +18,11 @@ public:
bool Has(K key) const {return values_.contains(key);}
private:
QHash<K, V> values_;
};
void Lock() { lock_.lock(); }
template<class K, class V>
class ThreadSafeRenderCache
{
public:
ThreadSafeRenderCache() = default;
void Unlock() { lock_.unlock(); }
void Clear() {
lock_.lock();
values_.clear();
lock_.unlock();
}
void Add(K key, V val) {
lock_.lock();
values_.insert(key, val);
lock_.unlock();
}
V Get(K key) {
lock_.lock();
V val = values_.value(key);
lock_.unlock();
return val;
}
bool Has(K key) {
lock_.lock();
bool has = values_.contains(key);
lock_.unlock();
return has;
}
QMutex* lock() { return &lock_; }
private:
QHash<K, V> values_;
+13 -6
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@@ -4,9 +4,10 @@
#include "node/block/block.h"
RenderWorker::RenderWorker(QObject *parent) :
RenderWorker::RenderWorker(DecoderCache *decoder_cache, QObject *parent) :
QObject(parent),
started_(false)
started_(false),
decoder_cache_(decoder_cache)
{
}
@@ -27,8 +28,6 @@ void RenderWorker::Close()
{
CloseInternal();
decoder_cache_.Clear();
started_ = false;
}
@@ -61,14 +60,22 @@ StreamPtr RenderWorker::ResolveStreamFromInput(NodeInput *input)
DecoderPtr RenderWorker::ResolveDecoderFromInput(StreamPtr stream)
{
QMutexLocker locker(decoder_cache_->lock());
// Access a map of Node inputs and decoder instances and retrieve a frame!
DecoderPtr decoder = decoder_cache_.Get(stream.get());
DecoderPtr decoder = decoder_cache_->Get(stream.get());
if (decoder == nullptr && stream != nullptr) {
// Create a new Decoder here
decoder = Decoder::CreateFromID(stream->footage()->decoder());
decoder->set_stream(stream);
decoder_cache_.Add(stream.get(), decoder);
if (decoder->Open()) {
decoder_cache_->Add(stream.get(), decoder);
} else {
decoder = nullptr;
qWarning() << "Failed to open decoder for" << stream->footage()->filename();
}
}
return decoder;
+2 -2
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@@ -13,7 +13,7 @@ class RenderWorker : public QObject, public CancelableObject
{
Q_OBJECT
public:
RenderWorker(QObject* parent = nullptr);
RenderWorker(DecoderCache* decoder_cache, QObject* parent = nullptr);
DISABLE_COPY_MOVE(RenderWorker)
@@ -62,7 +62,7 @@ private:
bool started_;
DecoderCache decoder_cache_;
DecoderCache* decoder_cache_;
NodeDependency path_;
+2 -2
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@@ -6,8 +6,8 @@
#include "project/project.h"
#include "render/pixelservice.h"
VideoRenderWorker::VideoRenderWorker(VideoRenderFrameCache *frame_cache, QObject *parent) :
RenderWorker(parent),
VideoRenderWorker::VideoRenderWorker(VideoRenderFrameCache *frame_cache, DecoderCache* decoder_cache, QObject *parent) :
RenderWorker(decoder_cache, parent),
frame_cache_(frame_cache),
operating_mode_(kHashRenderCache)
{
+1 -1
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@@ -41,7 +41,7 @@ public:
kHashRenderCache = 0x7
};
VideoRenderWorker(VideoRenderFrameCache* frame_cache, QObject* parent = nullptr);
VideoRenderWorker(VideoRenderFrameCache* frame_cache, DecoderCache *decoder_cache, QObject* parent = nullptr);
void SetParameters(const VideoRenderingParams& video_params);