implemented low quality gaussian blur
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@@ -12,6 +12,9 @@ AudioNoiseEffect::AudioNoiseEffect(Clip* c) : Effect(c, EFFECT_TYPE_AUDIO, AUDIO
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mix_val->set_bool_value(true);
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srand(QDateTime::currentMSecsSinceEpoch());
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connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed()));
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connect(mix_val, SIGNAL(changed()), this, SLOT(field_changed()));
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}
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void AudioNoiseEffect::process_audio(double timecode_start, double timecode_end, quint8 *samples, int nb_bytes, int) {
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