nodes: fixed hashing issues
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@@ -85,7 +85,7 @@ bool RenderTask::Render(ColorManager* manager,
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return true;
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}
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hashes[i] = RenderManager::instance()->Hash(viewer(), video_params_, times.at(i));
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hashes[i] = RenderManager::instance()->Hash(viewer()->GetConnectedTextureOutput(), video_params_, times.at(i));
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}
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// Filter out duplicates
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