fix: compilation errors
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@@ -241,8 +241,8 @@ bool Renderer::GetColorContext(const ColorTransformJob &color_job, Renderer::Col
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unsigned int width = 0, height = 0;
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OCIO::GpuShaderDesc::TextureType channel = OCIO::GpuShaderDesc::TEXTURE_RGB_CHANNEL;
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OCIO::Interpolation interpolation = OCIO::INTERP_LINEAR;
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shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, interpolation);
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OCIO::GpuShaderDesc::TextureDimensions dimensions=OCIO::GpuShaderDesc::TEXTURE_2D;
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shader_desc->getTexture(i, tex_name, sampler_name, width, height, channel, dimensions, interpolation);
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if (!tex_name || !*tex_name
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|| !sampler_name || !*sampler_name
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