improved transition behavior
This is still not complete, but definitely should help a lot
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@@ -75,7 +75,6 @@ public:
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ghost->can_have_zero_length_ = false;
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} else if (dynamic_cast<TransitionBlock*>(block)) {
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ghost->can_have_zero_length_ = false;
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ghost->SetCanMoveTracks(false);
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}
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return ghost;
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