use sse instructions for volume/math
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@@ -101,6 +101,10 @@ protected:
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template<typename T, typename U>
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static T PerformAddSubMultDiv(Operation operation, T a, U b);
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#ifdef Q_PROCESSOR_X86
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static void PerformAllOnFloatBufferSSE(Operation operation, float *a, float b, int start, int end);
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#endif
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static QString GetShaderUniformType(const NodeValue::Type& type);
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static QString GetShaderVariableCall(const QString& input_id, const NodeValue::Type& type, const QString &coord_op = QString());
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