fixed nesting regression and audio static regression
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@@ -365,9 +365,6 @@ GLuint compose_sequence(Viewer* viewer,
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glBegin(GL_QUADS);
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GLint current_fbo = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, ¤t_fbo);
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if (coords.grid_size <= 1) {
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float z = 0.0f;
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